Re-Forging Melee Weapons

 

 

Melee Weapons have 8 exclusive pools and 1 non-exclusive pool. The non-exclusive bonuses can appear in any pool, but can be quite uncommon, and all or none can be present at one time. The non-exclusive pool is made up of: Break, Parry, Parry (Critical), Ki Reduction (Critical) and Proficiency Bonus in addition to the 8 exclusive pools which are listed below and only one of each pool can appear on a Weapon. Some Weapons come with fixed/locked bonuses that cannot be rerolled.

These values below are preliminary values, please edit the tables with any new higher values you encounter. White Text representing the max roll at 0 Familiarity, Blue Text Representing the max roll with max Familiarity.

 

 

 

Special Effect

Final Blow 19.9% 24.9%
Grapple Damage 19.9% 24.9%
Parry Disabled vs Guarding Enemy (Sword)    
Parry Disabled vs Guarding Enemy (Spear)    
Parry Disabled vs Guarding Enemy (Dual Swords)    
Parry Disabled vs Guarding Enemy (Axe)    
Parry Disabled vs Guarding Enemy (Kusarigama)    
Parry Disabled vs Guarding Enemy (Odachi)    
Parry Disabled vs Guarding Enemy (Tonfa)    
Weaken Melee Weapons 17.9% 22.9%
Weaken Armor (Torso) 17.9% 22.9%
Weaken Armor (Head) 17.9% 22.9%
Weaken Armor (Arms) 17.9% 22.9%
Weaken Armor (Legs) 17.9% 22.9%
Weaken Armor (Feet) 17.9% 22.9%

 

Damage Pool 1

Agility Damage Bonus  A A+
Familiarity Damage Bonus  A A+
Enemies Defeated Damage Bonus  A A+
Damage Bonus (Less armor) A A+
Equipment weight Damage Bonus  A A+
Increased Damage (Consecutive attacks) A A+
Equipment Lightness Damage Bonus  A A+

Ninjutsu Damage Bonus

A A+
Onmyo Magic Damage Bonus A A+

 

Damage Pool 2

Low Attack Damage 19.9% 24.9%
Mid Attack Damage 19.9% 24.9%
High Attack Damage 19.9% 24.9%
Quick Attack Damage 19.9% 24.9%
Strong Attack Damage 19.9% 24.9%
Close Combat Damage 15% 20%
Close Combat Attack (Critical) 16.9% 19.9%
Skill Damage 19.9% 24.9%
Damage From Behind 19.9% 24.9%
Damage to Revenants 19.9% 24.9%
Yokai Close Combat Damage 19.9% 24.9%
Human Close Combat Damage 19.9% 24.9%

 

Attack Ki Reduction Pool

Close Combat Attack Ki Reduction 20% 25%
Low Attack Ki Reduction 19.9% 24.9%
Mid Attack Ki Reduction 19.9% 24.9%
High Attack Ki Reduction 19.9% 24.9%
Quick Attack Ki Reduction 19.9% 24.9%
Strong Attack Ki Reduction 19.9% 24.9%
Skill Ki Reduction 19.9% 24.9%

 

Ki Damage Pool

Close Combat Attack Ki Damage  8.9% 11.9%
Low Attack Ki Damage 9.9% 12.9%
Mid Attack Ki Damage 9.9% 12.9%
High Attack Ki Damage 9.9% 12.9%
Quick Attack Ki Damage 9.9% 12.9%
Strong Attack Ki Damage 9.9% 12.9%
Skill Attack Ki Damage 9.9% 12.9%

 

Elemental Status Pool

Fire 16 22
Water 16 22
Wind 16 22
Lightning 16 22
Earth 16 22
Poison 16 22
Paralysis 16 22

 

Life Recovery Pool

Low Attack Life Drain 24 26
Mid Attack Life Drain 24 26
High Attack Life Drain 24 26
Skill Life Drain 24 26
Quick Attack Life Drain 21 23
Strong Attack Life Drain 19 21
Close Combat Attack Life Drain 22 24
Onmyo Magic Life Drain ?? ??
Ninjutsu Hits Life Drain ?? ??
Close Combat Life Recovery 215 265
Life Recovery By Final Blow 215 265
Life Recovery By Grapple 215 265

 

Break Pool

Low Attack Break 19.9% 24.9%
Mid Attack Break 19.9% 24.9%
High Attack Break 19.9% 24.9%
Quick Attack Break 19.9% 24.9%
Strong Attack Break 19.9% 24.9%
Skill Break 19.9% 24.9%

 

Guard Ki Reduction Pool

Guard Ki Reduction 16.9% 21.9%
Low Guard Ki Reduction 19.9% 24.9%
Mid Guard Ki Reduction 19.9% 24.9%
High Guard Ki Reduction 19.9% 24.9%

Guard Ki Reduction (Critical)

25% 30%

 

Change to Attack Pool

Change to Attack (Body) A A+
Change to Attack (Heart) A A+
Change to Attack (Stamina) A A+
Change to Attack (Strength) A A+
Change to Attack (Skill) A A+
Change to Attack (Dexterity) A A+
Change to Attack (Magic) A A+
Change to Attack (Spirit) A A+

; Source

Notes

  • Familiarity Damage Bonus A increases damage by roughly 15%.
  • Agility Damage Bonus adds 10% Close Combat Damage at (B) Agility and 15% at (A) Agility.
  • Enemies Defeated Damage Bonus adds 1% Close Combat damage per kill, up to a maximum of 16%
  • Onmyo Magic Damage Bonus and Ninjutsu Damage Bonus are reported to be in the range of 5%.
  • Equipment Weight Damage Bonus will add 15% damage when players are above 30.1 weight in units. Below this weight, the bonus drops to 5%. 
  • Damage Bonuses do not carry over to Ranged Weapons. 



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