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Reforge in Nioh is the process by which you can reroll the different attributes of your Weapons in Armor. By selecting a specific attribute that you want to eliminate from the piece of equipment, the process will randomly selecting a new attribute to replace it from an available pool of possible attributes. This service is performed at the Blacksmith.

 

Re-Forging Melee Weapons

 

 

Melee Weapons have 8 exclusive pools and 1 non-exclusive pool. The non-exclusive bonuses can appear in any pool and all or none can be present at one time. The non-exclusive pool is made up of: Break, Parry, Parry (Critical), Close Combat Attck Ki Reduction (Critical) and Proficiency Bonus in addtion to of  the 8 exclusive pools are listed below and only one of each pool can appear on a Weapon. Some Weapons come with fixed/locked bonuses that cannot be rerolled.

These values below are preliminary values, please edit the tables with any new higher values you encounter.

 

 

Special Damage Pool

Bonus Effect  Max Value (0) With Max Familarity (999)
Final Blow Increases Damage on Grounded Targets  (▲ Button) 19.9% 24.9%
Grappel Damage  Increases Damage on Sneak attacks and Grappels 19.9% 24.9%

 

Life Recovery Pool

Bonus Effect Max Value (0) With Max Familarity (999)
Low Attack Life Drain Activates on Attack in Low Stance 24 26
Mid Attack Life Drain Activates on Attack in Mid Stance 24 26
High Attack Life Drain Activates on Attack in High Stance 24 26
Quick Attack Life Drain Activates on Quick Attacks (■ Button) 19 21
Strong Attack Life Drain Activates on Strong Attacks (▲ Button) 19 21
Close Combat Attack Life Drain Activates on all close combat attacks 19 21
Close Combat Life Recovery Activates on Kill 215 265
Skill Life Drain Activites on the use of any Weapon Weapon Skill used 24 26
Life Recovery By Final Blow Activates on Final Blow (▲ on grounded enemies) 215 265
Life Recovery By Grapple Activiates on Grapple moves 215 265

Break Pool

Bonus Effect Max Value (0) With Max Familiarity (999)
Low Attack Break Increase Poise break against higher toughness In Low Stance 19.9% 24.9%
Mid Attack Break Increase Poise break against higher toughness In Mid Stance 19.9% 24.9%
High Attack Break Increase Poise break against higher toughness In High Stance 19.9% 24.9%
Quick Attack Break Increase Poise break against higher toughness with Quick Attacks 19.9% 24.9%
Strong Attack Break Increase Poise break against higher toughness with Strong Attacks 19.9% 24.9%
Skill Break Increase Poise break against higher toughness with Weapon Skills 19.9% 24.9%

Damage Pool

Bonus Effect

Max Value (0)

With Max familiarity (999)
Agility Damage Bonus 

+Damage based on weight %>30% +15% Damage

%>70% +12.5% Damage

A A+
Familiarity Damage Bonus 19.9% Close Combat Damage 999 Familiarity A A+
Enemies Defeated Damage Bonus +1 damage per enemy defeated (Resets every level) A A+
Damage Bonus (Less armor)   A A+
Quick Attack Damage   19.9% 24.9%
Strong Attack Damage   19.9% 24.9%
Low Attack Damage   19.9% 24.9%
Mid Attack Damage   19.9% 24.9%
High Attack Damage   19.9% 24.9%
Close Combat Damage   15% 20%
Close Combat Attack (Critical)   19.9% 24.9%
Skill Damage   19.9% 24.9%
Damage From Behind   19.9% 24.9%
Damage to Revenants   19.9% 24.9%
Yokai Close Combat Damage   19.9% 24.9%
Human Close Combat Damage   19.9% 24.9%

Elemental & Status Pool

Bonus Max Value With max Familiarity (999)
Fire 16 21
Water 16 21
Wind 16 21
Lightning 16 21
Earth 16 21
Posion 16 21
Paralysis 16 21

Gaurd Ki Pool

Bonus Max Value (0) Max familiarity (999)
Guard Ki Usage 11.9% 16.9%
Low Guard Ki Usage 19.9% 24.9%
Mid Guard Ki Usage 19.9% 24.9%
High Guard Ki Usage 19.9% 24.9%
Gaurd Ki Usage (Critical) 25% 30%

Ki Usage Pool

Bonus Max Value (0) With Max Familiarity (999)
Close Combat Attack Ki Usage 20% 25%
Mid Attack Ki Usage 19.9% 24.9%
High Attack Ki Usage 19.9% 24.9%
Quick Attack Ki Usage 19.9% 24.9%
Strong Attack Ki Usage 19.9% 24.9%
Low Attack Ki Usage 19.9% 24.9%
Skill Ki Damage  19.9% 24.9%

Change to Attack (Bonus Scaling) Pool

Bonus Max Value (0) With Max Familiarity (999)
Change to Attack (Body) A A+
Change to Attack (Heart) A A+
Change to Attack (Stamina) A A+
Change to Attack (Strength) A A+
Change to Attack (Skill) A A+
Change to Attack (Dexterity) A A+
Change to Attack (Magic) A A+
Change to Attack (Spirit) A A+

 

Ki Damage Pool 

Bonus Max (0) With Max Familiarity (999)
Close Combat Attack Ki Damage  8.9% 11.9%
Quick Attack Ki Damage 9.9% 12.9%
Strong Attack Ki Damage 9.9% 12.9%
High Attack Ki Damage 9.9% 12.9%
Mid Attack Ki Damage 9.9% 12.9%
Low Attack Ki Damage 9.9% 12.9%
Skill Attack Ki Damage 9.9% 12.9%

 




    • 20 Feb 2017 08:51  

      For anyone curious I have tested extensively all the bonuses and have concluded that Familiarity Bonus of A+(max familiarity with a weapon) equals 15.5% damage increases, Agility Bonus of A+ with Agility of A equals 15%, Enemies Defeated bonus seemed to cap at 8 or 9%, not sure if it time based but couldn't get it higher after clearing the first area so may be higher if you can manage to kill more in a shorter span of time, I got as far as the hut that holds the key with the first Yokai in the game, finally the change to stat on the Katana, my weapon of choice, benefits the most from change to skill A+. I tried the strength, heart, body, and skill all with no skills unlocked and with the exact same stats. Also the biggest damage boost comes from low, mid, high attack currently at 15.9%. If any found an higher values or different results please post. I'm trying to unlock the best weapon possible. Thanks.

      • 17 Feb 2017 00:17  

        Is there any possible way to remove the inheritable special effect from a weapon? I have some really really good weapons stuck with one really bad inheritable special effect.

        • 13 Feb 2017 01:13  

          It takes luck, gold, and LOADS of spirit iron, but putting Bonus Amrita on all your favorite armors is well worth the multiple rolls of the dice to get it.

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