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Reforge in Nioh is the process by which you can reroll the different attributes of your Weapons in Armor. By selecting a specific attribute that you want to eliminate from the piece of equipment, the process will randomly selecting a new attribute to replace it from an available pool of possible attributes. This service is performed at the Blacksmith.

 

Re-Forging Melee Weapons

 

 

Melee Weapons have 8 exclusive pools and 1 non-exclusive pool. The non-exclusive bonuses can be a ***** appear in any pool and all or none can be present at one time. The non-exclusive pool is made up of: Break, Parry, Parry (Critical), Close Combat Attck Ki Reduction (Critical) and Proficiency Bonus in addtion to of  the 8 exclusive pools are listed below and only one of each pool can appear on a Weapon. Some Weapons come with fixed/locked bonuses that cannot be rerolled.

These values below are preliminary values, please edit the tables with any new higher values you encounter. White Text representing the max roll at 0 Familiarity, Blue Text Representing the max roll with max Familiarity.

 

 

Special Damage

Final Blow 19.9% 24.9%
Grappel Damage  19.9% 24.9%

Break Pool

Low Attack Break 19.9% 24.9%
Mid Attack Break 19.9% 24.9%
High Attack Break 19.9% 24.9%
Quick Attack Break 19.9% 24.9%
Strong Attack Break 19.9% 24.9%
Skill Break 19.9% 24.9%

 

Damage Pool

Agility Damage Bonus  A A+
Familiarity Damage Bonus A A+
Enemies Defeated Damage Bonus A A+
Damage Bonus (Less armor) A A+
Quick Attack Damage 19.9% 24.9%
Strong Attack Damage 19.9% 24.9%
Low Attack Damage 19.9% 24.9%
Mid Attack Damage 19.9% 24.9%
High Attack Damage 19.9% 24.9%
Close Combat Damage 15% 20%
Close Combat Attack (Critical) 16.9% 19.9%
Skill Damage 19.9% 24.9%
Damage From Behind 19.9% 24.9%
Damage to Revenants 19.9% 24.9%
Yokai Close Combat Damage 19.9% 24.9%
Human Close Combat Damage 19.9% 24.9%

Ki Usage Pool

Close Combat Attack Ki Usage 20% 25%
Mid Attack Ki Usage 19.9% 24.9%
High Attack Ki Usage 19.9% 24.9%
Quick Attack Ki Usage 19.9% 24.9%
Strong Attack Ki Usage 19.9% 24.9%
Low Attack Ki Usage 19.9% 24.9%
Skill Ki Usage 19.9% 24.9%

Ki Damage Pool 

Close Combat Attack Ki Damage  8.9% 11.9%
Quick Attack Ki Damage 9.9% 12.9%
Strong Attack Ki Damage 9.9% 12.9%
High Attack Ki Damage 9.9% 12.9%
Mid Attack Ki Damage 9.9% 12.9%
Low Attack Ki Damage 9.9% 12.9%
Skill Attack Ki Damage 9.9% 12.9%

Elemental & Status Pool

Fire 16 210
Water 16 210
Wind 16 210
Lightning 16 210
Earth 16 210
Posion 16 210
Paralysis 16 210

Life Recovery Pool

Low Attack Life Drain 24 26
Mid Attack Life Drain 24 26
High Attack Life Drain 24 26
Quick Attack Life Drain 19 21
Strong Attack Life Drain 19 21
Close Combat Attack Life Drain 19 21
Close Combat Life Recovery 215 265
Skill Life Drain 24 26
Life Recovery By Final Blow 215 265
Life Recovery By Grapple 215 265

Break Pool

Low Attack Break 19.9% 24.9%
Mid Attack Break 19.9% 24.9%
High Attack Break 19.9% 24.9%
Quick Attack Break 19.9% 24.9%
Strong Attack Break 19.9% 24.9%
Skill Break 19.9% 24.9%
 

Gaurd Ki Reduction Pool

Guard Ki Reduction 16.9% 21.9%
Low Guard Ki Reduction 19.9% 24.9%
Mid Guard Ki Reduction 19.9% 24.9%
High Guard Ki Reduction 19.9% 24.9%
Gaurd Ki Reduction (Critical) 25% 30%

 Change To Attack Pool

Change to Attack (Body) A A+
Change to Attack (Heart) A A+
Change to Attack (Stamina) A A+
Change to Attack (Strength) A A+
Change to Attack (Skill) A A+
Change to Attack (Dexterity) A A+
Change to Attack (Magic) A A+
Change to Attack (Spirit) A A+
 

How Reforging works 

Source; Source




    • 20 Feb 2017 08:51  

      For anyone curious I have tested extensively all the bonuses and have concluded that Familiarity Bonus of A+(max familiarity with a weapon) equals 15.5% damage increases, Agility Bonus of A+ with Agility of A equals 15%, Enemies Defeated bonus seemed to cap at 8 or 9%, not sure if it time based but couldn't get it higher after clearing the first area so may be higher if you can manage to kill more in a shorter span of time, I got as far as the hut that holds the key with the first Yokai in the game, finally the change to stat on the Katana, my weapon of choice, benefits the most from change to skill A+. I tried the strength, heart, body, and skill all with no skills unlocked and with the exact same stats. Also the biggest damage boost comes from low, mid, high attack currently at 15.9%. If any found an higher values or different results please post. I'm trying to unlock the best weapon possible. Thanks.

      • 17 Feb 2017 00:17  

        Is there any possible way to remove the inheritable special effect from a weapon? I have some really really good weapons stuck with one really bad inheritable special effect.

        • 13 Feb 2017 01:13  

          It takes luck, gold, and LOADS of spirit iron, but putting Bonus Amrita on all your favorite armors is well worth the multiple rolls of the dice to get it.

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