Usable Items
Usable Items or Consumables in Nioh are those that deplete with use. These items can be quickslotted to shortcuts that respond to the up, down, right and left functions of the d-pad.
Item | Use |
---|---|
Medicine | Recovers health when used. This hard lozenge features several varities of medicinal herb mixed with fine honey. |
Hora-gai Shell | A horn made from a conch shell, blown to produce a deep trumpet-like sound. Often carried by mountain ascetics called Yamabushi, they are also blown on battlefields to signal or rally troops" |
Harakiri Sword | Use this item to commit harakiri. You will lose everything but retain your honor. |
Book of Reincarnation | A text detailing the secrets of life, death, and rebirth that lets you reassign your Amrita and skill points. However, using it will reset your level and skills. It cannot be used during a mission. |
Elixir | Heals the player for a portion of their HP. |
Himorogi Branch | Allows you to quit a mission and return to your starting point without losing any Amrita. |
Horoku-dama | A ceramic ball packed with gunpowder. The powerful explosion and ceramic shrapnel cause great damage to all enemies in the area. |
Hykotto Mask | When used, it spews flames from its mouth into the area around you. |
Kayaku-dama | A load of gunpowder wrapped in Japanese paper. When thrown, it explodes and damages all enemies in the area. |
Moment Talisman | A magical talisman that summons a Guardian Spirit to attack your enemies for a short period of time. |
Raven Tengu Tokko | Decreases damage recieved from falls and increases resistance to wind attacks. |
Sacred Brush | A ritually purified brush that restores Onmyo items by 30% of the maximum number of Onmyo items you can prepare. |
Sacred Water | Drinking this water will speed Ki recovery for a short period of time. |
Sacred Ash | Ash from wood burned by monks on a sacred altar. When applies to protective or medicinal items, it cleanses and neutralises any abnormal statuses or effects. |
Shingiku Medicine | Fully restores your health. |
Shinobi Box | Use it to restore 30% of the maximum number of Ninjitsu items you can prepare. |
Signpost Talisman | Places a signpost where you are and on your compass that indicates which way you need to go. |
Small Spirit Stone | Use it to receive 100 Amrita. |
Spirit Stone | Use it to receive 500 Amrita. |
Large Spirit Stone | Use it to receive 2000 Amrita. |
Soulstone |
Use it to receive 20000 Amrita. |
Mysticite Crystal | Grants 10,000,000 Amrita when used. This large piece of spirit stone has been purified using Onmyo Magic and secret alchemy techniques. A great energy slumbers within, and should anyone fainthearted so much as touch it, they risk falling into a state of abject confusion. |
Ranjatai Fragment | A piece of the holy sandalwood log Ranjatai. Many a powerful shogun and daimyo are said to have once possessed this curious trinket. Use it to receive 100,000,000 Amrita (can also be sold for 13,000,000 Gold). |
Stone | Nothing more than a simple rock. But it's the perfect size for throwing. |
Travel Amulet | It transports you safely back to the last Shrine at which you prayed. |
Uchiko Powder | A sack of powder made from ground-up sword sharpening stone. Temporarily raises familiarity. |
Whetstone | It restores the Familiarity level of any equipped weapon by 150. |
Nikawa Glue | Made from animal hide and bone, it restores the familiarity of any equipped armour by 150. The glue binds well with wood and paper, so it is used primarily to affix decorations to equipment. |
Yokai Incense | Attracts Yokai. |
Summoner's Candle | A special candle that summons Guardian Spirits and Amrita from graves. This rare item is made of natural wax extracted from fruits that bloom only once every eight year. |
Antiparalytic Needle | An acupuncture needle that neutralizes paralysis and the accumulated effects of paraltic agents. When applied to the correct pressure needles can be used to treat a variety of ailments. |
Jewel of Life | Slowly recovers your health for a short amount of time when used. A jewel spoken of in legends dating back to ancient Japan. It is believed to breathe new life into one's body. |
Famed Samurai's Locks | A lock of hair from a famed samurai who fell in battle, it is used to obtain 7 samurai skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Famed Ninja's Locks | A lock of hair from a famed ninja who fell in battle, it is used to obtain 5 ninja skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Famed Onmyo Mage's Locks | A lock of hair from a famed onmyo mage who fell in battle, it is used to obtain 5 onmyo skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Master Samurai's Locks | A lock of hair from a master samurai who fell in battle, it is used to obtain 4 samurai skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Master Ninja's Locks | A lock of hair from a master ninja who fell in battle, it is used to obtain 3 ninja skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Master Onmyo Mage's Locks | A lock of hair from a master onmyo mage who fell in battle, it is used to obtain 3 onmyo skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Young Samurai's Locks | A lock of hair from a young samurai who fell in battle, it is used to obtain 2 samurai skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Young Ninja's Locks | A lock of hair from a young ninja who fell in battle, it is used to obtain 1 onmyo skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Young Onmyo Mage's Locks | A lock of hair from a young onmyo mage who fell in battle, it is used to obtain 1 onmyo skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
Soulstone | A crystal of concentrated Amrita that shines proudly like a golden star in the night sky. Use it to receive 20000 Amrita. |
Fragrant Wood | Driftwood from another land with a fine scent. Prized as material for incense, it can be used to deodorise bad smells. |
Daion-Jin's Sake | Sacred rice wine that bestows the God Daion-Jin's protection, curing and temporarily preventing elemental based damage. Daion-jin is an Onmyo god that occupies one of the eight divine directions. |
Saisetsu-shin's Sake | Sacred rice wine that bestows the God Saisetsu-shin's protection, temporarily increasing the amount of Amrita you acquire. The more enemies you defeat, the stronger the effect grows. Saisetsu-shin is an Onmyo god that occupies one of the eight divine directions. |
Embercite Fragment | Grants 200000 Amrita when used. This fragment of spirit stone glows red as though smouldering within, and contains more power than regular spirit stones. |
Noble Dung Ball | Excrement harvested from aristocrats, normally used as high quality fertiliser. Use it on an enemy to lower the effect of any medicines they use, and also drastically lower their guard |
Dung Ball | A clump of excrement without enough nutrients to even be used as fertiliser. Use it on an enemy to lower the effect of any medicines they use, and also drastically lower their guard. |
Inhabited Kodama Bowl | A bowl possessed by a Kodama spirit. Toss it on the ground and wait; Kodama will soon appear. |
Tengu's Fan | Summons a tornado to attack surrounding enemies. This fan is made from the leaves of the paperplant and imbued with the tengu's magical power, allowing the user to manipulate the winds. It is said that tengu carry this fan. |
Arrowproof Amulet | Grants temporary immunity from projectile-based attacks. This amulet is said to protect its wearer from the misfortune of being struck by a stray arrow. If one prays with sincerity, they will receive protection from arrows and bullets for a short while. |
Amulet of Camaraderie | Enables one to assist distant allies when used. This amulet contains a strange power unlike the protection offered by Buddha. When comrades are in need of help, the amulet resonates and a Kodama will visit the stricken ally. |
Fire Amulet | Imbues your weapon with the power of fire when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
Water Amulet | Imbues your weapon with the power of water when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
Wind Amulet | Imbues your weapon with the power of wind when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
Earth Amulet | Imbues your weapon with the power of earth when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
Lightning Amulet | Imbues your weapon with the power of lightning when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
Yokai Water Pot | A magic pot containing water from the underworld that opens a portal to the Yokai Realm when thrown. The pot itself is made of clay harvested from underworld, as no normal material can hold such special water. |
Burning Oil Jar | A throwing weapon made for fire attacks, it spawns flames that continue to burn for a short period of time. The weapon is made by filling a jar with oil and covering its opening with a cloth. When ignited and thrown, the resulting impact shatters the jar, causing the oil to scatter and instantly set the surrounding area ablaze. |
Sticky Pot | A vessel containing a concoction of sticky liquids for extra stickines. Throw it at an enemy to prevent them from using items and switching weapons. |
Mud Jar | Spreads a layer of mud in the area it is thrown that damages those that enter it, marking them with a terrible stench. A jar filled with mud that emits a foul odour. It is rumoured to be made from yokai born from mud, yet the exact method of its production remains unknown. |
Shuriken (Item) | Shuriken are basic throwing weapons for ninja. |
Poison Shuriken | These throwing stars poison as well as damage the enemies they hit. |
Paralysis Shuriken | These throwing stars paralyse as well as damage the enemies they hit. |
Fire Shuriken | These shuriken are treated so as to burst into flames a little after impact. |
Kunai | Kunai are heavier than shuriken and cause more damage when thrown. |
Storm Kunai | Storm Kunai have been specifically crafted to allow for throwing several at once. |
Gallnut Broth | Apply it to weapons for a poison effect. |
Hemlock Broth | Apply it to weapons for a paralytic effect. |
Blister-Beetle Powders | Fills the vicinity with dust that poisons any who inhale it. |
Medusa Powders | When thrown, fills the vicinity with dust that paralyses any who inhale it. |
Anti-Toxin Pills | When taken, they absorb and increase your resistance to poison. |
Shikin-gan Pills | When taken, they absorb and increase your resistance to paralysis. |
Power Pills | When taken, your attack power will increase. |
Groundfire Traps | When placed, they explode either when an enemy steps on them, or after a set period of time has passed. |
Toxic Groundfire Traps | When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing toxins into the surrounding area. |
Paralytic Groundfire Traps | When placed, they explode either when an enemy steps on them, or after a set period of time has passed., releasing a neurotoxin into the surrounding area |
Noxious Groundfire Traps | When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing noxious gas into the surrounding area. |
Blinding Shells | They will explode when thrown, sending a cloud of particles into the air. Enemies affected by them will be rendered unable to shoot or throw weapons. Reduces the distance at which you can lock onto enemy players |
Makibishi | Scatter them on the ground to injure the feet of pursuers, slowing them down. |
Makibishi Ball | When thrown, they explode and scatter makibishi. |
Iga Style Kayaku-dama | When thrown, they explode and cause damage. |
Iga Style Horoku-dama | When thrown, they explode and cause great damage. |
Iga Style Mega Horoku-dama | When thrown, they explode and cause a large amount of damage. |
Touch-me-not Scroll | Causes your body to explode when your health is reduced to zero. |
Quick-change | Temporarily allows you to survive an enemy's attack that would otherwise reduce your health to zero. |
Improvised Projectile Scroll | When used, you will get one shot from a ranged weapon even if you have no ammunition |
Tiger-running Scroll | When used, increases your run and dash speeds. |
Levitation Scroll | Use them to grant temporary immunity to terrain effects. |
Catwalking Scroll | When used, you can move in total silence (except for attacks), and will suffer less damage when you fall from high places |
Suppa Scroll | Temporarily reduces your precense, making it difficult for enemies to find you. Reduces the distanc at which enemy players can lock onto you. |
Kodama Transformation Scroll | These will change your appearance to that of a kodama, causing enemies to ignore you. Renders enemy players unable to lock onto you when you are transformed. |
Smoke Ball | When used, they will create a smokescreen that makes it harder for enemies within the smoke to see you. Renders enemy players unable to lock onto you when you are in a smokescreen. |
Devigorate Talisman | Using them reduces enemy attack power. |
Weakness Talisman | Using them reduces |
Lifeseal Talisman | Using them reduces the enemy's ability to recover Ki. |
Sloth Talisman | Greatly reduces the movement speed of your enemy. |
Purging Talisman | Using them removes all status effects from an enemy, whether positive or negative. |
Fire Talisman | This magical item summons fire to envelop your weapon |
Fire Shot Talisman | Imbues your projectiles with the power of fire when used. |
Explosive Shot Talisman | Use them to shoot a ball of flame that explodes |
Firestop Talisman | Using them raises your resistance to fire. |
Water Talisman | This magical item summons water to envelop your weapon |
Water Shot Talisman | Imbues your projectiles with the power of water when used. |
Geyser Shot Talisman | Use them to vent a powerful jet of water |
Waterstop Talisman | Using them raises your resistance to water. |
Wind Talisman | This magical item summons wind to envelop your weapon |
Wind Shot Talisman | Imbues your projectiles with the power of wind when used. |
Gale Shot Talisman | Use them to discharge a cutting blast of wind. |
Windstop Talisman | Using them raises your resistance to wind. |
Lightning Talisman | This magical item summons lightning to envelop your weapon |
Lightning Shot Talisman | Imbues your projectiles with the power of lightning when used. |
Thunderstorm Shot Talisman | Use them to summon a powerful bolt of lightning. |
Lightningstop Talisman | Using them raises your resistance to lightning. |
Earth Talisman | This magical item summons earth to envelop your weapon |
Earth Shot Talisman | Imbues your projectiles with the power of earth when used. |
Groundquake Mine Talisman | When placed, they explode either when an enemy steps on them, or after a set period of time has passed. |
Earthstop Talisman | Using them raises your resistance to earth. |
Shadowround Talisman | Using them makes it so that a certain percentage of your arrows and other projectiles do not disappear when used. |
Soul Release Talisman | Reduces familiarity of your equipped weapons to zero, transforming it into blades of light that strike your enemies. Cannot be used if familiarity is less than 300. |
Soul Purge Talisman | Using them reduces the familiarity of your equipped weapon to zero, but raises both your Attack and Luck in return. Cannot be used if familiarity is less than 300. |
Sanctity Talisman | Use them to temporarily negate all status effects. |
Shockwave Talisman | Using them releases a shockwave that causes heavy Ki damage to enemies around you. |
Kekkai Talisman | Creates a compact barrier that purges Yokai Realm pollution and enhances Ki recovery. |
Oasis Talisman | Using them will allow allies in range to gradually recover health |
Rejuvenation Talisman | Using them gradually recovers your health |
Resistance Talisman | Using them raises your resistance to poison and paralysis |
Steel Talisman | Using them raises your defence. |
Protection Talisman | Using it neutralises a set amount of received damage. |
Carnage Talisman | Using them reduces your defence, but raises your attack. |
Talisman of the Fist | When used, they increase the power of bare-handed attacks. |
Extraction Talisman | Using them causes Amrita to appear when your attacks hit. |
Pleiads Talisman | Using them increases the multiplier for your Amrita gauge |
Divination Talisman | Using them strengthens your compass and increases your detection capabilities |
Luckbringer Talisman | Using it makes it easier to find rare items. |
Wealthbringer Talisman | Using it raises the amount of gold you obtain. |
Reciprocity Talisman | Using them greatly reduces your Ki recovery for a while, but then greatly boosts it once that effect has worn off. |
Degeneration Talisman | Using them greatly reduces your close combat attack power, but greatly boosts your Ki damage |
Leeching Talisman | Using them gradually saps away your health, but greatly increases your close combat attack power. |
Hermit Talisman | Using them greatly lowers your defence, but grants immunity to staggering. |
Guadrian Spirit Talisman | Using them conjures forth a Guardian Spirit to attack your foes. |
Earthfolding Talisman | Instantly transports you to the last shrine where you prayed. |
Mind Control Talisman | Use them to force an enemy to perform a specific gesture. Only affects humans with weak mental resolve and hostile players. |
Flying Sword Talisman | Use them to summon numerous floating swords around you that damage enemies who touch them |
Ki Burst Talisman | Use them to unleash a burst of Ki around you that damages enemies. |