Yoki

 
Enemy Type Yokai
Weakness OFF
Resistances OFF
Immune ??
Special Drop Demon's Horn

Yoki is an Enemy in Nioh.

 

Yoki Description

"A human turned fiend by the power of Amrita. Also known as a form of oni, a muscular, horned humanoid dwelling in the mountains. The Shuten-doji is the most famous; so too are the oni who are fought by Momotaro, the Peach Boy. Every February in Japan, a ritual called Setsubun is undertaken where citizens scatter beans to drive away oni and pray for good health."

"The power of Amrita is double-edged sword. If used improperly, or with evil intent, it has the power to transform the user into a fiend. A fiend is far stronger than a human, but devoid of rationality, they can only follow their instincts to attack any who happen across their path."

 

 

Combat Information ( General )

  • Try and knock off their horns, this will drain them of Ki and cause them to fall. For this you can use a ranged weapon or any attack capable of hitting their horns. This also guarentees that Demon's Horns drop.
  • Blocking is effective but drains a lot of stamina
  • These enemies have long reach and a treacherous shoulder bash
  • Can burn, so Kayaku-dama is a good projectile to use against them
  • Not weak to any particular magic, but easily poisoned with two poison shuriken.
  • They will lose Ki if you throw Salt at them. Whenever they create a pool of Yokai Real, perform a purification as soon as possible
  • Can be lured out, kited, and eventually resets to original position without regenerating health.
  • Most often attacks with 2-hit Combo basic attacks, or will rage swipe.
  • Drop attacks that hit the horn will cause even higher damage than usual
  • Horns are easily broken with high stance attacks. The hit that breaks the horn deals increased damage, so slow big hits are recommended. Also, after breaking the horn, they get stunned briefly, so you can combo a bit, and then when they get up, they still have 0 ki, so you can keep comboing taking advantage of the stagger effect of 0 ki
  • There are many variations. Yoki can wield swords, axes, and dual swords, with very different move-sets.
  • They deal very high damage, but they don't move too much, so fighting them becomes easier in an open area, where you can move backwards and poke them.

Sword-Wielding Yoki , attacks

  • Vertical slash: Slashes vertically downwards once, can be easily side-stepped, and it might follow-up by slashing upwards
  • Swipe barrage: slashes multiple times while standing, it is easier to dodge backwards
  • Forward charge : charges forward a short distance.
  • Grab : close ranged grab with the unarmed hand, which will emit white-black particles to signal danger, like most grabs do. Relatively slow, and not frequently used, a good reason not to stay blocking in front of them but move aroun.

 

Notes & Trivia

  • Kanji: Yomikata - Lore description.

 

Yoki Locations & Drops

Sword Yoki

Location HP KI Drops
Isle of Demons ?? ??

??

Dual Sword Yoki

Location HP KI Drops
Isle of Demons ?? ??

??

Axe Yoki

Location HP KI Drops
Isle of Demons ?? ??

??

 Gallery

  

  

Enemies
Amrita Fiend  ♦  Archer  ♦  Armed Guard  ♦  Biwa Boku-Boku  ♦  Crossbowman  ♦  Drowned  ♦  Dweller  ♦  Flying Bolt  ♦  Giant Toad  ♦  Hino-Enma  ♦  Isuke the Brick  ♦  Joro-gumo  ♦  Kappa  ♦  Karakasa Umbrella  ♦  Lesser Umi-bozu  ♦  Mudman  ♦  Mujina  ♦  Namahage  ♦  Nurikabe  ♦  Ogress  ♦  One-eyed Imp  ♦  One-Eyed Oni  ♦  Oni-bi  ♦  Onmyo Mage (Black)  ♦  Onmyo Mage (White)  ♦  Onryoki  ♦  Onyudo  ♦  Paper Enemy  ♦  Raven Tengu  ♦  Red Kappa  ♦  Rogue  ♦  Rokurokubi  ♦  Sentinel  ♦  Sentry  ♦  Skeleton Warrior  ♦  Snowclops  ♦  Soldier  ♦  Spider  ♦  Umi-Bozu  ♦  Warrior  ♦  Wheel Monk  ♦  Wheelmonk  ♦  Yuki-Onna  ♦  Zipangu



Tired of anon posting? Register!
    • Anonymous

      A serious early game challenge, expect to die to these a lot before you learn to evade their attacks. blocking also works, but if you run out of KI you will usually die.

      The axe version is deadly early on, if it manages to land any of its stronger attacks it can one shot you.

      the one on the rooftops of the first mission took me longer than I'd prefer to admit to beat.

      Highly recommend longer weapons, the extra range will save your rear.

      shurikans if applied at the right moment will knock them down and let you take a huge chunk out of their health

      • Anonymous

        Its powerful but it's not smart. Simply move near enough to trigger its attack, then move away, and hit it after. It's speed is quite slow and will continue to hit air even if you are not there. If you dodge to the back or just move to its back, you can take advantage of its misses and beat its back. Never trade hits with it, it's very strong. Let the fight prolong and take your time chipping it. You can deal superb damage by smashing his horns and causing him to pass out. You can use final blow twice on him, one as he kneels and another right after when he falls. If you hit him, you will loose the chance. Stop the combo after you smash his horns. If he survives that, you can unload a full combo on him while he gets up. He will stagger if his ki is empty. And ruining his horns drains them. He will roar to recover ki and use wild swings. You can move to his back during the roar and stay there. Tagging him while he swings blindly( very poor turning while going wild).

        • Anonymous

          I am grateful of those people that are writing these wiki pages, I truly am, but this wiki has way more ?? than actual information...

        Load more
        ⇈ ⇈