Guardian Spirit Protection

Bonus Lvl 1 Lvl 30 Spirit req.
Spirit Protection 20% 23%  
Sense Enemies      
Life +100 +150 6
Close Combat Life Recovery 100 175 8
Human Close Combat Damage +9% +13.5% 10
Strong Attack Ki Reduction 10% 17.5% 11

Living Weapon

Bonus Lvl 1 Lvl 30  
Attack Enhancement 10% 12%  
Water 30 50  
Usable Time (seconds) 22 23.4  
Might 1400 1500  
Action B B+  
Recovery C C  
Tenacity C C+  
Amrita Gauge Rate D D  

Isonade is one of the three starter Guardian Spirits, along with Kato and Daiba-Washi.
Guardian Spirits can be chosen to provide the player with certain benefits.
Activate Living Weapon by pressing + O (B Y on Xbox/Steam controller) when the Amrita Gauge is full.


Water elemental. Pronounced "EE-soh NAH-day", the name means "the sea's caress". Following the northern sea wings, Isonade prowls just beneath the surface in search of prey. It uses its powerful tail to entangle and pull victims beneath the waves. By the time you feel the slightest breeze, it's already too late.

Believing it responsible for stirring up rough seas, local sailors make offerings to the Isonade in a prayer for calm sailing.

How to Obtain

  • Available as one of the 3 starting guardians
  • Chugoku Region, Sub Mission "The Three Angry Gods" - level 31

Strategies and Notes

  • The Guardian Spirit Talisman effect involves Isonade dealing Water damage at random in an area around the player. It can cause stagger to stagger-able enemies in a decent area. It also inflicts the water debuff, so it is good for inflicting confusion
  • One of Isonade's most attractive powers is the ability to heal by killing enemies in close combat.
  • The main use of isonade is to prevent ambushes thanks to the sense skill
  • Aside from that, the life and heal bonuses are very good early on, but stop being useful later,

Table Key

Might Rate at which the Living Weapon gauge decreases if you are hit while using the Living Weapon.
Action Rate at which the Living Weapon gauge is reduced when you consume Ki while using the Living Weapon. The higher it is, the more you can use it.
Recovery Rate at which the Living Weapon gauge recovers when you absorb Amrita while using a Living Weapon.
Tenacity The effectiveness of a Living Weapon that is active when your Life is under a certain level.
Amrita Gauge Rate The rate at which you gain Amrita. The higher it is, the qicker the gauge fills. When the Amrita gauge hits maximum, you can invoke a Living Weapon.


Guardian Spirit
Atlas Bear  ♦  Aya-Komori  ♦  Bisha's Centipede  ♦  Blue Dragon  ♦  Daiba-Washi  ♦  Enko  ♦  Enku  ♦  Fuse-Ushi  ♦  Genbu  ♦  Gyokuto  ♦  Hi-Nezumi  ♦  Itokuri  ♦  Izuna  ♦  Janomecho  ♦  Kara-jishi  ♦  Kato  ♦  Mizuchi  ♦  Narikama Tanuki  ♦  Nekomata  ♦  Nine Tails  ♦  Nurarihyon  ♦  Paired Raiken  ♦  Saoirse  ♦  Shinka  ♦  Suzaku  ♦  Tengen Kujaku  ♦  Usura-Hicho  ♦  Yatagarasu

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