Janomecho |
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Guardian Spirit Protection |
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Bonus | Lvl 1 | Lvl 30 | Spirit req. |
Spirit Protection | 20% | 23% | |
Increase Ki Recovery Speed (Critical) | |||
Auto-Recovery (Finished Using Living Weapon) | 25 | ||
Evasion Ki Usage | -22% | -25% | 27 |
Close Combat Attack (Critical) | +19% | +21% | 30 |
Prevents death as long as you are not in a critical condition | 60% | 60% | 32 |
Living Weapon |
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Bonus | Lvl 1 | Lvl 30 | |
Attack Enhancement | 12% | 13.8% | |
Wind | 40 | 60 | |
Usable Time (seconds) | 19 | 21 | |
Might | 650 | 720 | |
Action | B+ | A- | |
Recovery | A | A | |
Tenacity | B+ | A | |
Amrita Gauge Rate | C- | C- |
Janomecho is the Guardian Spirit of Otani Yoshitsugu and later, Sanada Yukimura.
Guardian Spirits can be chosen to provide the player with certain benefits.
Activate Living Weapon by pressing △ + O (B + Y on Xbox/Steam controller) when the Amrita Gauge is full.
Description
Pronounced "Jah-no-may-CHO". A humanoid Guardian Spirit possessing butterfly wings and antennae, Janomecho is said to have a strong connection with death and the soul, and that all who speak its real name die— hence why people call it Janomecho, a type of butterfly known as "minois dryas" in English. Samurai would often pray to it before heading into battle, believing it would bestow great power upon those willing to risk their lives for glory.
How to Obtain
- Siege of Osaka (Summer), Main Mission "The Last Samurai" - Level 242 BE
Strategies and Notes
- Unique Skill: Janomecho flies a short distance and summons a stationary tornado, which inflicts pure Wind damage and will persist for around 10 seconds. To activate, press △ + O (B + Y on Xbox/Steam controller) while Living Weapon is active OR use either the Guardian Spirit Talisman Onmyo Magic or a Moment Talisman.
- Although Janomecho first appears in the base game during "Sekigahara", it only becomes available as a Guardian Spirit with the Bloodshed's End DLC.
- Janomecho's powers strengthen those near death, which fits into the lore of Otani Yoshitsugu and Sanada Yukimura.
Table Key
Might | Rate at which the Living Weapon gauge decreases if you are hit while using the Living Weapon. |
Action | Rate at which the Living Weapon gauge is reduced when you consume Ki while using the Living Weapon. The higher it is, the more you can use it. |
Recovery | Rate at which the Living Weapon gauge recovers when you absorb Amrita while using a Living Weapon. |
Tenacity | The effectiveness of a Living Weapon that is active when your Life is under a certain level. |
Amrita Gauge Rate | The rate at which you gain Amrita. The higher it is, the qicker the gauge fills. When the Amrita gauge hits maximum, you can invoke a Living Weapon. |
Guardian Spirits |
Atlas Bear ♦ Aya-Komori ♦ Bisha's Centipede ♦ Blue Dragon ♦ Daiba-Washi ♦ Enko ♦ Enku ♦ Fuse-Ushi ♦ Genbu ♦ Gyokuto ♦ Hi-Nezumi ♦ Isonade ♦ Itokuri ♦ Izuna ♦ Kara-jishi ♦ Kato ♦ Mizuchi ♦ Narikama Tanuki ♦ Nekomata ♦ Nine Tails ♦ Nurarihyon ♦ Paired Raiken ♦ Saoirse ♦ Shinka ♦ Suzaku ♦ Tengen Kujaku ♦ Usura-Hicho ♦ Yatagarasu |
- Anonymous
- Anonymous
- Anonymous
"Prevents death as long as you are not in a critical condition". So this is one shot protection, right? I assume the 60% are minimum amount of HP you need to have for this effect to work.
Does this effect have a cooldown? Does death prevention cost amarita? Or does you HP only drop to 1 instead of 0?
If the effect just blocks the attack could I become invincible if I leave my HP stat at minimum?
- Anonymous
And all of you wonder why girls want nothing to do with any of you...lol. Forever virgins.
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