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Ninja Skills

 

 

Skill Description Rank Required Ninja Skill Points Required Skill Type Jutsu Cost Prerequisite
Shuriken I Lets you ready 7 shuriken. Shuriken are basic throwing weapons for ninja. Novice 1 Jutsu   N/A
Shuriken Shooter After throwing shuriken, pressing button again throws another shuriken. Veteran 3 Active   Fire Shuriken: I
Kunai: I Allows you to prepare 7 kunai. Kunai are heavier than shuriken and cause correspondingly more damage when thrown. Adept 1 Jutsu   Fire Shuriken: I
Thrown Blade Technique: I Increases damage caused by shuriken by 6%. Veteran 2 Passive  

Shuriken Shooter

Kunai: I

Poison: Gallnut Broth: I Allows you to prepare 3 doses of gallnut broth. Apply it to weapons for a poison effect. Novice 1 Jutsu 4 N/A
Poison: Blister-Bettle Powder I Allows yo to ready 2 Blister-Beetle Powders. Fills the vicinity with dust that poisons any who breathes it. Adept 1 Jutsu 4 Poison: Gallnut Broth: I
Healing: Anti-toxin Pill I Allows you to prepare 3 anti-toxin pills. When taken, they absorb and increase your resistance to poison. Veteran 1 Jutsu 3 Poison: Blister-Bettle Powder I
Poison Shuriken I Allows you to prepare 3 Poison Shuriken. These throwing stars poison as well as damage the enemies they hit. Novice 1 Jutsu 5 Poison: Gallnut Broth: I
Poison: Hemlock Broth: I Allows you to prepare 3 doses of hemlock broth. Apply it to weapons for a paralytic effect. Novice 1 Jutsu 4 N/A
Paralytic Control: I + 10 against paralysis. Veteran 2 Passive N/A Poison: Hemlock Broth: I
Poison: Medusa Powder I Allows you to ready 2 Medusa Powders. when thrown, fills the vicinity with dust that paralyzes any who breathes it. Adept 1 Jutsu 3 Poison: Hemlock Broth: I
Medicine: Shikin-gan Pill I Allows you to prepare 3 shikin-gan pills. When taken, they absorbs and increases your resistance to paralysis Veteran 1 Jutsu 3 Poison: Hemlock Broth: I
Paralysis Shuriken I Allows you to prepare 3 Paralysis Shuriken, These throwing starts paralyze as well as damage the enemies they hit. Novice 1 Jutsu 4 Poison: Medusa Powder I
Blinding Shell I Allows you to ready 2 Bliding Shells. They explode when thrown, sending a cloud of particles into the air. Enemies affected by them will be rendered unable to shoot or throw weapons. Novice 2 Jutsu 3 N/A
Makibishi: I Allows you to ready 4 Makibishi. Scatter them on the fround to injure the feet of the pursuers, slowing them down. Adept 1 Jutsu 3 Blinding Shell I
Makibishi Ball I Lets you ready 1 Makibishi Balls. When thrown, they explode and scatter makibishi (spiked caltrops). Adept 2 Jutsu 5 Makibishi: I
Fire: Kayaku-dama I Allows you to ready 3 Iga Style Kayaku-dama. When thrown, they explode and cause damage. Novice 2 Jutsu 3 N/A
Fire: Horoku-dama I Allows you to ready 2 Iga Style Horoku-dama. When thrown, they explode and cuase great damage Adept 2 Jutsu 4 Fire: Kayaku-dama I
Fire: Mega Horoku-dama I Allows you to ready 1 Iga Style Horoku-dama. Explodes when thrown, causing a large amount of damage. Veteran 3 Jutsu 7 Fire: Horoku-dama I
Fire Shuriken: I Allows you to ready 2 fire shuriken. These shuriken are treated so as to burst into flames a little after impact. Novice 1 Jutsu 5 Fire: Kayaku-dama I
Groundfire Lets you ready 3 Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed. Novice 1 Jutsu 6 Fire: Kayaku-dama I
Saboteur: I Increases kayaku-dama and horoku-dama carrying capacity by 1. Adept 2 2 N/A Fire: Horoku-dama I
Bomb-making: I Increases damage of kayaku-dama and horoku-dama by 6%. Veteran 2 2 N/A Saboteur: I
Improvised Projectile I Lets you ready 2 Improvised Projectile Scrolls. When used, you will get one shot from a ranged weapon even if you have no ammunition. Novice 3 Jutsu 6 N/A
Quivermaker: I Increases number of arrows that can be carried by 4. Adept 2 Passive N/A Improvised Projectile I
Bowmaster: I Increases bow damage by 6%. Veteran 2 Passive N/A Quivermaker: I
Shot Pouch Increases number of bullets that can be carried by 4. Novice 2 Passive N/A N/A
Matchlock Master: I Increases matchlock damage by 6%. Adept 2 Passive N/A Shot Pouch
Round Carrier: I Increases number of cannon rounds that can be carried by 4. Novice 2 Passive N/A N/A
Cannonmaster: I Increases cannon damage by 6%.  Adept 2 Passive N/A Round Carrier: I
Dashing: I Reduces Ki consumed by a dash by 6%. Novice 2 Passive N/A N/A
Dodging: I Reduces Ki used in an evasive roll by 6%. Adept 2 Passive N/A Dashing: I
Cloudrunner: I Increases running speed by 5%. Veteran 2 Passive N/A Dodging: I
Catwalking I Lets you ready 3 Catwalking Scrolls. When used, you can move in total silence (except for attacks), and will suffer less damage when you fall from high places. Novice 1 Jutsu 3 N/A
Tiger-running I Lets you ready 3 Tiger-running Scrolls. When used, increases your run and dash speeds. Adept 1 Jutsu 5 Catwalking I
Healing: Anti-toxin Pill: I Allows you to prepare 5 anti-toxin pills. When taken, they absorb and increase your resistance to poison. Novice 1 Jutsu 3 N/A
Medicine: Shikin-gan Pill I Allows you to prepare 5 shikin-gan pills. When taken, they absorb and increase your resistance to paralysis. Novice 1 Jutsu 3 N/A
Medicine: Power Pill I Allows you to prepare 4 power pills. When taken, your attack power will increase. Novice 1 Jutsu 5 N/A
Smoke Ball I Lets you ready 2 Smoke Balls. When used, they create a smokescreen that makes it hard for enemies within the smoke to see you. Novice 1 Jutsu 3 N/A
Quick Change I Allows you to ready 1 Quick-Change Scroll.  Allows you to survive temporarily even if you health goes down to zero. Novice 4 Jutsu 6 Smoke Ball I
Sneak Attack For enemies who do not notice you, uses Triangle to perform a powerful attack from behind.  Adept 1 Active N/A N/A
Suppa I Lets you ready 5 Suppa Scrolls. Temporarily reduces your presence, making it difficult for enemies to find you. Veteran 1 Jutsu 3 Sneak Attack
Medicine Man: I Increases elixir that can be carried by 1. Adept 2 Passive N/A N/A
Holy Man: I Increases Sacred Water that can be carried by 4. Adept 2 Passive N/A Medicine Man: I
Endurance: I Reduces continous damage from poison and fire by 6%. Veteran 3 Passive N/A Holy Man: I
Hands of Death: I Increases bare handed attack damage by 6%.  Adept 1 Passive N/A N/A
Concealment Increases damage dealt by long range weapons or thrown items.   5 Mystic Art N/A  Cleared Mission "A True Ninja"
Enlightenment Enables you to instantly perform any Ninjutsu you use on yourself   5 Mystic Art N/A Cleared Mission "A True Ninja"



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