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Ninja Skills

 All Jutsu with multiple ranks allow for more of the item to be carried, this is done by equipping the new ranks in addition to the previous ranks in the ready Jutsu screen at the shrine.

Skill Description Rank Required Ninja Skill Points Required Skill Type Jutsu Cost Prerequisite
Shuriken I Lets you ready 7 shuriken. Shuriken are basic throwing weapons for ninja. Novice 1 Jutsu   N/A
Shuriken Shooter After throwing shuriken, pressing button again throws another shuriken. Veteran 3 Active   Fire Shuriken: I
Kunai: I Allows you to prepare 7 kunai. Kunai are heavier than shuriken and cause correspondingly more damage when thrown. Adept 1 Jutsu   Fire Shuriken: I
Thrown Blade Technique: I Increases damage caused by shuriken by 6%. Veteran 2 Passive  

Shuriken Shooter

Kunai: I

Poison: Gallnut Broth: I Allows you to prepare 3 doses of gallnut broth. Apply it to weapons for a poison effect. Novice 1 Jutsu 4 N/A
Poison: Blister-Bettle Powder I Allows yo to ready 2 Blister-Beetle Powders. Fills the vicinity with dust that poisons any who breathes it. Adept 1 Jutsu 4 Poison: Gallnut Broth: I
Healing: Anti-toxin Pill I Allows you to prepare 3 anti-toxin pills. When taken, they absorb and increase your resistance to poison. Veteran 1 Jutsu 3 Poison: Blister-Bettle Powder I
Poison Shuriken I Allows you to prepare 3 Poison Shuriken. These throwing stars poison as well as damage the enemies they hit. Novice 1 Jutsu 5 Poison: Gallnut Broth: I
Poison: Hemlock Broth: I Allows you to prepare 3 doses of hemlock broth. Apply it to weapons for a paralytic effect. Novice 1 Jutsu 4 N/A
Paralytic Control: I + 10 against paralysis. Veteran 2 Passive N/A Poison: Hemlock Broth: I
Poison: Medusa Powder I Allows you to ready 2 Medusa Powders. when thrown, fills the vicinity with dust that paralyzes any who breathes it. Adept 1 Jutsu 3 Poison: Hemlock Broth: I
Medicine: Shikin-gan Pill I Allows you to prepare 3 shikin-gan pills. When taken, they absorbs and increases your resistance to paralysis Veteran 1 Jutsu 3 Poison: Hemlock Broth: I
Paralysis Shuriken I Allows you to prepare 3 Paralysis Shuriken, These throwing starts paralyze as well as damage the enemies they hit. Novice 1 Jutsu 4 Poison: Medusa Powder I
Blinding Shell I Allows you to ready 2 Bliding Shells. They explode when thrown, sending a cloud of particles into the air. Enemies affected by them will be rendered unable to shoot or throw weapons. Novice 2 Jutsu 3 N/A
Makibishi: I Allows you to ready 4 Makibishi. Scatter them on the fround to injure the feet of the pursuers, slowing them down. Adept 1 Jutsu 3 Blinding Shell I
Makibishi Ball I Lets you ready 1 Makibishi Balls. When thrown, they explode and scatter makibishi (spiked caltrops). Adept 2 Jutsu 5 Makibishi: I
Fire: Kayaku-dama I Allows you to ready 3 Iga Style Kayaku-dama. When thrown, they explode and cause damage. Novice 2 Jutsu 3 N/A
Fire: Horoku-dama I Allows you to ready 2 Iga Style Horoku-dama. When thrown, they explode and cuase great damage Adept 2 Jutsu 4 Fire: Kayaku-dama I
Fire: Mega Horoku-dama I Allows you to ready 1 Iga Style Horoku-dama. Explodes when thrown, causing a large amount of damage. Veteran 3 Jutsu 7 Fire: Horoku-dama I
Fire Shuriken: I Allows you to ready 2 fire shuriken. These shuriken are treated so as to burst into flames a little after impact. Novice 1 Jutsu 5 Fire: Kayaku-dama I
Groundfire Lets you ready 3 Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed. Novice 1 Jutsu 6 Fire: Kayaku-dama I
Saboteur: I Increases kayaku-dama and horoku-dama carrying capacity by 1. Adept 2 2 N/A Fire: Horoku-dama I
Bomb-making: I Increases damage of kayaku-dama and horoku-dama by 6%. Veteran 2 2 N/A Saboteur: I
Improvised Projectile I Lets you ready 2 Improvised Projectile Scrolls. When used, you will get one shot from a ranged weapon even if you have no ammunition. Novice 3 Jutsu 6 N/A
Quivermaker: I Increases number of arrows that can be carried by 4. Adept 2 Passive N/A Improvised Projectile I
Bowmaster: I Increases bow damage by 6%. Veteran 2 Passive N/A Quivermaker: I
Shot Pouch Increases number of bullets that can be carried by 4. Novice 2 Passive N/A N/A
Matchlock Master: I Increases matchlock damage by 6%. Adept 2 Passive N/A Shot Pouch
Round Carrier: I Increases number of cannon rounds that can be carried by 4. Novice 2 Passive N/A N/A
Cannonmaster: I Increases cannon damage by 6%.  Adept 2 Passive N/A Round Carrier: I
Dashing: I Reduces Ki consumed by a dash by 6%. Novice 2 Passive N/A N/A
Dodging: I Reduces Ki used in an evasive roll by 6%. Adept 2 Passive N/A Dashing: I
Cloudrunner: I Increases running speed by 5%. Veteran 2 Passive N/A Dodging: I
Catwalking I Lets you ready 3 Catwalking Scrolls. When used, you can move in total silence (except for attacks), and will suffer less damage when you fall from high places. Novice 1 Jutsu 3 N/A
Tiger-running I Lets you ready 3 Tiger-running Scrolls. When used, increases your run and dash speeds. Adept 1 Jutsu 5 Catwalking I
Healing: Anti-toxin Pill: I Allows you to prepare 5 anti-toxin pills. When taken, they absorb and increase your resistance to poison. Novice 1 Jutsu 3 N/A
Medicine: Shikin-gan Pill I Allows you to prepare 5 shikin-gan pills. When taken, they absorb and increase your resistance to paralysis. Novice 1 Jutsu 3 N/A
Medicine: Power Pill I Allows you to prepare 4 power pills. When taken, your attack power will increase. Novice 1 Jutsu 5 N/A
Smoke Ball I Lets you ready 2 Smoke Balls. When used, they create a smokescreen that makes it hard for enemies within the smoke to see you. Novice 1 Jutsu 3 N/A
Quick Change I Allows you to ready 1 Quick-Change Scroll.  Allows you to survive temporarily even if you health goes down to zero. Novice 4 Jutsu 6 Smoke Ball I
Sneak Attack For enemies who do not notice you, uses Triangle to perform a powerful attack from behind.  Adept 1 Active N/A N/A
Suppa I Lets you ready 5 Suppa Scrolls. Temporarily reduces your presence, making it difficult for enemies to find you. Veteran 1 Jutsu 3 Sneak Attack
Medicine Man: I Increases elixir that can be carried by 1. Adept 2 Passive N/A N/A
Holy Man: I Increases Sacred Water that can be carried by 4. Adept 2 Passive N/A Medicine Man: I
Endurance: I Reduces continous damage from poison and fire by 6%. Veteran 3 Passive N/A Holy Man: I
Hands of Death: I Increases bare handed attack damage by 6%.  Adept 1 Passive N/A N/A
Concealment Increases damage dealt by long range weapons or thrown items.   5 Mystic Art N/A  Cleared Mission "A True Ninja"
Enlightenment Enables you to instantly perform any Ninjutsu you use on yourself   5 Mystic Art N/A Cleared Mission "A True Ninja"



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