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Ninjustu Information

Ninjutsu in Nioh affects the Ninja Skills you can use through out the game and is affected by Dexterity.


Ninjutsu are the weapon based arts such as Shuriken and Powders, and each individual skill is known as a Jutsu. Each Jutsu has a cost that goes towards your Ninjutsu capacity. You may only equip jutsus that have a total cost equal or lesser than your Ninjutsu capacity.

Jutsus are unlocked from the Learn Skills screen. Ninjutsu are learned from the Ninja Skills section and cost Ninja Skill Points to learn and Onmyo Magic are learned from the Onmyo Magic Skills section and cost Onmyo Magic Skill Points to learn.

Once learned, Jutsus are readied from Shrines, where you must quick slot them in order to be able to use them. Note: You will not see the option at Shrines until you have purchased a Jutsu from the Ninja Skills tab.

 

Ninja Skills

 All Jutsu with multiple ranks allow for more of the item to be carried, this is done by equipping the new ranks in addition to the previous ranks in the ready Jutsu screen at the shrine.

Skill Description Rank Required Ninja Skill Points Required Skill Type Jutsu Cost Prerequisite
Shuriken I Lets you ready 7 shuriken. Shuriken are basic throwing weapons for ninja. Novice 1 Jutsu   N/A
Shuriken Shooter After throwing shuriken, pressing button again throws another shuriken. Veteran 3 Active   Fire Shuriken: I
Kunai: I Allows you to prepare 7 kunai. Kunai are heavier than shuriken and cause correspondingly more damage when thrown. Adept 1 Jutsu   Fire Shuriken: I
Thrown Blade Technique: I Increases damage caused by shuriken by 6%. Veteran 2 Passive  

Shuriken Shooter

Kunai: I

Poison: Gallnut Broth: I Allows you to prepare 3 doses of gallnut broth. Apply it to weapons for a poison effect. Novice 1 Jutsu 4 N/A
Poison: Blister-Bettle Powder I Allows yo to ready 2 Blister-Beetle Powders. Fills the vicinity with dust that poisons any who breathes it. Adept 1 Jutsu 4 Poison: Gallnut Broth: I
Healing: Anti-toxin Pill I Allows you to prepare 3 anti-toxin pills. When taken, they absorb and increase your resistance to poison. Veteran 1 Jutsu 3 Poison: Blister-Bettle Powder I
Poison Shuriken I Allows you to prepare 3 Poison Shuriken. These throwing stars poison as well as damage the enemies they hit. Novice 1 Jutsu 5 Poison: Gallnut Broth: I
Poison: Hemlock Broth: I Allows you to prepare 3 doses of hemlock broth. Apply it to weapons for a paralytic effect. Novice 1 Jutsu 4 N/A
Paralytic Control: I + 10 against paralysis. Veteran 2 Passive N/A Poison: Hemlock Broth: I
Poison: Medusa Powder I Allows you to ready 2 Medusa Powders. when thrown, fills the vicinity with dust that paralyzes any who breathes it. Adept 1 Jutsu 3 Poison: Hemlock Broth: I
Medicine: Shikin-gan Pill I Allows you to prepare 3 shikin-gan pills. When taken, they absorbs and increases your resistance to paralysis Veteran 1 Jutsu 3 Poison: Hemlock Broth: I
Paralysis Shuriken I Allows you to prepare 3 Paralysis Shuriken, These throwing starts paralyze as well as damage the enemies they hit. Novice 1 Jutsu 4 Poison: Medusa Powder I
Blinding Shell I Allows you to ready 2 Bliding Shells. They explode when thrown, sending a cloud of particles into the air. Enemies affected by them will be rendered unable to shoot or throw weapons. Novice 2 Jutsu 3 N/A
Makibishi: I Allows you to ready 4 Makibishi. Scatter them on the fround to injure the feet of the pursuers, slowing them down. Adept 1 Jutsu 3 Blinding Shell I
Makibishi Ball I Lets you ready 1 Makibishi Balls. When thrown, they explode and scatter makibishi (spiked caltrops). Adept 2 Jutsu 5 Makibishi: I
Fire: Kayaku-dama I Allows you to ready 3 Iga Style Kayaku-dama. When thrown, they explode and cause damage. Novice 2 Jutsu 3 N/A
Fire: Horoku-dama I Allows you to ready 2 Iga Style Horoku-dama. When thrown, they explode and cuase great damage Adept 2 Jutsu 4 Fire: Kayaku-dama I
Fire: Mega Horoku-dama I Allows you to ready 1 Iga Style Horoku-dama. Explodes when thrown, causing a large amount of damage. Veteran 3 Jutsu 7 Fire: Horoku-dama I
Fire Shuriken: I Allows you to ready 2 fire shuriken. These shuriken are treated so as to burst into flames a little after impact. Novice 1 Jutsu 5 Fire: Kayaku-dama I
Groundfire Lets you ready 3 Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed. Novice 1 Jutsu 6 Fire: Kayaku-dama I
Saboteur: I Increases kayaku-dama and horoku-dama carrying capacity by 1. Adept 2 2 N/A Fire: Horoku-dama I
Bomb-making: I Increases damage of kayaku-dama and horoku-dama by 6%. Veteran 2 2 N/A Saboteur: I
Improvised Projectile I Lets you ready 2 Improvised Projectile Scrolls. When used, you will get one shot from a ranged weapon even if you have no ammunition. Novice 3 Jutsu 6 N/A
Quivermaker: I Increases number of arrows that can be carried by 4. Adept 2 Passive N/A Improvised Projectile I
Bowmaster: I Increases bow damage by 6%. Veteran 2 Passive N/A Quivermaker: I
Shot Pouch Increases number of bullets that can be carried by 4. Novice 2 Passive N/A N/A
Matchlock Master: I Increases matchlock damage by 6%. Adept 2 Passive N/A Shot Pouch
Round Carrier: I Increases number of cannon rounds that can be carried by 4. Novice 2 Passive N/A N/A
Cannonmaster: I Increases cannon damage by 6%.  Adept 2 Passive N/A Round Carrier: I
Dashing: I Reduces Ki consumed by a dash by 6%. Novice 2 Passive N/A N/A
Dodging: I Reduces Ki used in an evasive roll by 6%. Adept 2 Passive N/A Dashing: I
Cloudrunner: I Increases running speed by 5%. Veteran 2 Passive N/A Dodging: I
Catwalking I Lets you ready 3 Catwalking Scrolls. When used, you can move in total silence (except for attacks), and will suffer less damage when you fall from high places. Novice 1 Jutsu 3 N/A
Tiger-running I Lets you ready 3 Tiger-running Scrolls. When used, increases your run and dash speeds. Adept 1 Jutsu 5 Catwalking I
Healing: Anti-toxin Pill: I Allows you to prepare 5 anti-toxin pills. When taken, they absorb and increase your resistance to poison. Novice 1 Jutsu 3 N/A
Medicine: Shikin-gan Pill I Allows you to prepare 5 shikin-gan pills. When taken, they absorb and increase your resistance to paralysis. Novice 1 Jutsu 3 N/A
Medicine: Power Pill I Allows you to prepare 4 power pills. When taken, your attack power will increase. Novice 1 Jutsu 5 N/A
Smoke Ball I Lets you ready 2 Smoke Balls. When used, they create a smokescreen that makes it hard for enemies within the smoke to see you. Novice 1 Jutsu 3 N/A
Quick Change I Allows you to ready 1 Quick-Change Scroll.  Allows you to survive temporarily even if you health goes down to zero. Novice 4 Jutsu 6 Smoke Ball I
Sneak Attack For enemies who do not notice you, uses Triangle to perform a powerful attack from behind.  Adept 1 Active N/A N/A
Suppa I Lets you ready 5 Suppa Scrolls. Temporarily reduces your presence, making it difficult for enemies to find you. Veteran 1 Jutsu 3 Sneak Attack
Medicine Man: I Increases elixir that can be carried by 1. Adept 2 Passive N/A N/A
Holy Man: I Increases Sacred Water that can be carried by 4. Adept 2 Passive N/A Medicine Man: I
Endurance: I Reduces continous damage from poison and fire by 6%. Veteran 3 Passive N/A Holy Man: I
Hands of Death: I Increases bare handed attack damage by 6%.  Adept 1 Passive N/A N/A
Concealment Increases damage dealt by long range weapons or thrown items.   5 Mystic Art N/A  Cleared Mission "A True Ninja"
Enlightenment Enables you to instantly perform any Ninjutsu you use on yourself   5 Mystic Art N/A Cleared Mission "A True Ninja"




    • 11 Feb 2017 10:58  

      Once you complete the right missions and can purchase the upper tiers of the perks, like shuriken II, they act like you've bought a copy of the original perk. So you can equip both shuriken I and shuriken II to have 14 shuriken at once that replenish whenever you rest at a shrine. This makes the ninjutsu that aren't great because you only get a small amount or don't last long a lot more viable if you invest in the higher tiers.

      • 11 Feb 2017 04:57  

        To increase your ninjutsu points and capacity, you need to level up dexterity. However, many skills will be off limits until you complete the Way of the Ninja missions with Hattori Hanzo in each region after beating the main missions of each. Each one completed unlocks the ability to purchase more ninjutsu. It's also worth mentioning you can prepare more ninjutsu than your quick slots have room for, they'll just be waiting to be equipped in your inventory. You can tell it's a ninjutsu that hasn't been equipped yet because it will be outlined in green and have green inventory numbers.
        All this said, the ninjutsu are REALLY situational. When you get into a situation where they're good to have you'll be glad you have them, but most of the time you'll just be using your regular old weapons instead. The ninjutsu I use the most are shuriken and kunai to get the attention of one enemy at a time in a crowd, the catwalk scroll for help sneaking around and behind enemies for easy damage, and the makibishi are really good against human enemies and bosses. Other than that I hardly use the others I prepare at shrines except for the anti toxin pills, which are great to have in certain levels. Most others are either too situational or don't last long enough for general use.

        • 10 Feb 2017 22:19  

          damn you left out change scroll. I know its similar to 'tears of denial' but I am curious if it is a one time equip each life like right when u leave shrine and you are good until your hp goes 0, or.....please let me know if you can. I just got it, I have been excited to get it early

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