Ninjutsu Information

Ninjutsu in Nioh affects the Ninja Skills you can use through out the game and is affected by Dexterity.


Ninjutsu are the weapon based arts such as Shuriken and Powders, and each individual skill is known as a Jutsu. Each Jutsu has a cost that goes towards your Ninjutsu capacity. You may only equip jutsus that have a total cost equal or lesser than your Ninjutsu capacity.

Jutsus are unlocked from the Learn Skills screen. Ninjutsu are learned from the Ninja Skills section and cost Ninja Skill Points to learn and Onmyo Magic are learned from the Onmyo Magic Skills section and cost Onmyo Magic Skill Points to learn.

Once learned, Jutsus are readied from Shrines.

Jutsus don't cost Ki to use, nor do they impede Ki recovery. This means they can play a part in just about any playstyle.

 

 

Abilità ninja

Tutti i Jutsu con più ranghi consentono di trasportare più oggetti, questo viene fatto equipaggiando i nuovi ranghi oltre ai ranghi precedenti nello schermo Jutsu pronto del santuario.

Abilità Descrizione Rango richiesto Punti abilità Ninja richiesti Tipo di abilità Costo jutsu Prerequisito
Shuriken Ti consente di preparare 7 shuriken. Gli Shuriken sono armi da lancio di base per i ninja. - 1 - 2 - 3 Jutsu  3 - 2 - 1 -
Sparatutto Shuriken Dopo aver lanciato shuriken, premendo di nuovo il pulsante si lancia un altro shuriken. Novizio 2 Passivo N/D Shuriken
Tecnica della lama lanciata Aumenta del 6% i danni causati dallo shuriken. Abili 2 - 3 - 4 Passivo N/D

Sparatutto Shuriken 

Kunai Consente di preparare 7 kunai. I Kunai sono più pesanti dello shuriken e causano di conseguenza più danni quando vengono lanciati. - 1 - 2 - 3 Jutsu 4 - 3 - 2

Shuriken: Io

Tempesta Kunai Ti consente di preparare 5 Kunai della Tempesta. Storm Kunai sono stati appositamente realizzati per consentire di lanciare diversi contemporaneamente Novizio 2 - 3 - 4 Jutsu 4 - 3 - 2

Kunai I

Veleno: Brodo di Gallnut Consente di preparare 3 dosi di brodo di gallnut. Applicalo alle armi per un effetto veleno. - 1 - 2 - 3 Jutsu 4 - 3 -2 -
Veleno: Polvere di Blister-Beetle Ti consente di preparare 2 polveri Blister-Beetle. Riempie le vicinanze di polvere che avvelena chiunque la inala. Novizio 1 - 2 - 3 Jutsu 4 - 3 - 2 Veleno: Brodo di Gallnut: I
Shuriken velenoso Ti permette di preparare 3 Shuriken velenosi. Queste stelle lanciatrici avvelenano e danneggiano i nemici che colpiscono. Novizio 1 - 2 - 3 Jutsu 5 - 4 - 3 Veleno: Brodo di Gallnut: I
Incendio tossico Ti consente di preparare trappole tossiche per il fuoco a terra. Quando vengono piazzati, esplodono quando un nemico li attacca, o dopo un determinato periodo di tempo, rilasciando tossine nell'area circostante. Abili 2 - 3 - 4 Jutsu 4 - 3 - 2 Veleno: Blister-Beetle Polvere I
Medicina: Pillola anti-tossina Ti consente di preparare 3 pillole anti-tossine. Una volta presi, assorbono e aumentano la vostra resistenza Veleno. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Controllo dei veleni +10 resistenza contro il veleno. Abili 2 - 3 - 4 Passivo N/D Medicina: Pillola anti-tossina
Veleno: Brodo di Cicuta Consente di preparare 3 dosi di brodo di cicuta. Applicalo alle armi per un effetto paralitico. - 1 - 2 - 3 Jutsu 4 - 3 - 2 N/D
Paralisi: Polvere di Medusa Consente di preparare 2 polveri di Medusa. quando viene gettato, riempie la vicinanza di polvere che paralizza chiunque la respiri. Novizio 1 - 2 - 3 Jutsu 3 - 2 - 1 Veleno: Hemlock Broth: I
Paralisi Shuriken Ti permette di preparare 3 Shuriken paralisi, Questi lancio iniziano a paralizzare e danneggiano i nemici che colpiscono. Novizio 1 - 2 - 3 Jutsu 4 - 3 - 2 Veleno: Hemlock Broth I
Fuoco paralitico Ti consente di preparare 3 trappole paralitiche a fuoco a terra. Quando vengono piazzati, esplodono quando un nemico si fa avanti su di loro, o dopo un determinato periodo di tempo, rilasciando una neurotossina nell'area circostante. Abili 2 - 3 - 4 Jutsu 4 - 3 - 2 Paralisi: Medusa Polvere I
Medicina: Pillola Shikin-gan Ti consente di preparare 3 pillole shikin-gan. Quando vengono presi, assorbono e aumentano la resistenza alla paralisi. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Controllo paralitico +10 resistenza contro Paralisi. Abili 2 - 3 - 4 Passivo N/D Medicina: Pillola Shikin-gan I 
Blinding Shell Allows you to ready 2 Blinding Shells. They explode when thrown, sending a cloud of particles into the air. Enemies affected by them will be rendered unable to shoot or throw weapons. - 2 - 3 - 4 Jutsu 3 - 2 - 1 -
Makibishi Allows you to ready 4 Makibishi. Scatter them on the fround to injure the feet of the pursuers, slowing them down. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Blinding Shell I
Makibishi Ball Lets you ready 1 Makibishi Ball. When thrown, it explodes and scatters makibishi (spiked caltrops). Novice 2 - 3 - 4 Jutsu 5 - 4 - 3 Makibishi: I
Groundfire  Allows you to ready 3 Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed.  Adept  2 - 3 - 4  Jutsu 6 - 5 - 4  Makibishi Ball I
Noxious Groundfire Allows you to ready 3 Noxious Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing noxious gas into the surrounding area. Adept 1 - 2 - 3 Jutsu 3 - 2 - 1 Makibishi Ball I
Fire: Kayaku-dama Allows you to ready 3 Iga Style Kayaku-dama. When thrown, they explode and cause damage. - 2 - 3 - 4 Jutsu 3 - 2 - 1 -
Fire: Horoku-dama Allows you to ready 2 Iga Style Horoku-dama. When thrown, they explode and causee great damage Novice 2 - 3 - 4 Jutsu 4 - 3 - 2 Fire: Kayaku-dama I
Fire: Mega Horoku-dama Allows you to ready 1 Iga Style Mega Horoku-dama. Explodes when thrown, causing a large amount of damage. Novice 3 - 4 - 5 Jutsu 7 - 6 - 5 Fire: Horoku-dama I
Saboteur Increase Kayaku-dama and Horoku-dama carrying capacity by 1. Adept 2 - 3 - 4 Passive N/A Fire: Mega Horoku-dama I
Bomb-making Increases damage of kayaku-dama and horoku-dama by 6%. Adept 2 Passive N/A Saboteur: I
Fire Shuriken Allows you to ready 2 Fire Shuriken. These shuriken are treated so as to burst into flames a little after impact. Novice 1 - 2 - 3 Jutsu 5 - 4 - 3 Fire: Kayaku-dama I
Touch-me-not Allows you to ready 2 Touch-me-not Scrolls. Causes your body to explode when your health is reduced to zero. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Improvised Projectile Lets you ready 2 Improvised Projectile Scrolls. When used, you will get one shot from a ranged weapon even if you have no ammunition. Novice 2 - 3 - 4 Jutsu 6 - 5 - 4 -
Frugality Enables you to retrieve projectiles that dealt the killing shot to an enemies weak point Adept 10 Passive N/A Improvised Projectile I
Quivermaker Increases number of arrows that can be carried by 3. Novice 2 - 3 - 4 Passive N/A -
Bowmaster Increases bow damage by 6%. Adept 2 - 3 - 4 Passive N/A Quivermaker: I
Shot Pouch Increases number of bullets that can be carried by 2. Novice 4 - 5 - 6 Passive N/A -
Matchlock Master Increases matchlock damage by 6%. Adept 3 - 4 - 5 Passive N/A Shot Pouch I
Round Carrier Increases number of cannon rounds that can be carried by 1. Novice 5 - 6 - 7 Passive N/A -
Cannonmaster Increases cannon damage by 6%.  Adept 4 - 5 - 6 Passive N/A Round Carrier: I
Tiger-running Allows you to ready 1 Tiger-running Scroll. When used, increases your run and dash speeds. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Dashing Reduces Ki consumed by a dash by 6%. Novice 3 - 4 - 5 Passive N/A Tiger-running: I
Cloudrunner Increases running speed by 5%. Adept 3 - 4 - 5 Passive N/A Dashing: I
Levitation Allows you to ready 2 Levitation Scrolls. use them to grant temporary immunity to terrain effects. Adept 3 - 4 - 5 Jutsu 5 - 4 - 3 Cloudrunner: I
Smoke Ball Allows you to ready 1 Smoke Ball. When used, it will create a smokescreen that makes it harder for enemies within the smoke to see you. Renders enemy players unable to lock onto you when you are in a smokescreen. Novice 2 - 3 - 4 Jutsu 3 - 2 - 1 -
Quick-change Allows you to ready 1 Quick-Change Scroll. Allows you to survive an enemy's attack that would otherwise reduce your health to zero. Novice 4 - 5 - 6 Jutsu 6 - 5 - 4 Smoke Ball: I
Dodging Reduces Ki used in an evasive roll by 6%. Adept 2 - 3 - 4 Passive N/A Quick-change
Sneak Attack For enemies who do not notice you, use Triangle to perform a powerful attack from behind. Novice 1 Active N/A -
Catwalking Lets you ready 3 Catwalking Scrolls. When used, you can move in total silence (except for attacks), and will suffer less damage when you fall from high places. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Sneak Attack
Suppa Lets you ready 5 Suppa Scrolls. Temporarily reduces your presence, making it difficult for enemies to find you. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Catwalking: I
Kodama Transformation Allows you to ready 3 Kodama Transformation Scrolls. These will change your appearance to that of a Kodama, causing enemies to ignore you. Renders enemy players unable to lock onto you when you are transformed. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Suppa: I
Holy Man Increases Sacred Water that can be carried by 1. - 1 - 2 - 3 Passive N/A -
Medicine Man Increases Elixir that can be carried by 1. Novice 3 - 4 - 5 Passive N/A Holy Man: I
Medicine: Power Pill Allows you to prepare 4 power pills. When taken, your attack power will increase. Effect is in the range 10% to 15% depending on equipment factors. - 1 - 2 - 3 Jutsu 4 - 3 - 2 -
Snakebite Technique Increases recurrent damage dealt by 10% Novice 5 - 6 - 7 Passive N/A Medicine: Power Pill: I
Endurance Reduces continuous damage from Poison and Fire by 6%. Adept 5 - 4 - 3 Passive N/A Snakebite Technique: I
Composure Press Triangle or Square when guarding against an armed human enemy to take their weapon and perform a counterattack. Can only be used when bare-handed. Novice 1 Active N/A -
Hands of Death Increases bare handed attack damage by 6%.  Novice 1 - 2 - 3 Passive N/A Composure
Ninja Tool Mastery Increases Ninjutsu Capacity by 4. Novice 3 - 4 - 5 Passive N/A -
Concealment Increases damage dealt by long range weapons or thrown items. Mystic  5 Mystic Art N/A  Cleared Mission "A True Ninja"
Enlightenment Enables you to instantly perform any Ninjutsu you use on yourself Mystic  5 Mystic Art N/A Cleared Mission "A True Ninja"

 




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    • Anonymous

      23 Mar 2020 19:34  

      Why isn't rakansen coin not on here like you put everything but it sure it's possibly the worst ninjutsu but still one none the less and even if you hate on it and give the info that's better leaving it out and annoying and confusing people

      • Anonymous

        23 Mar 2017 11:10  

        personally I think that blinding shell + makibishi + sloth is a really OP combo when combined with shadows hot. try it out guys

        • Anonymous

          11 Feb 2017 16:58  

          Once you complete the right missions and can purchase the upper tiers of the perks, like shuriken II, they act like you've bought a copy of the original perk. So you can equip both shuriken I and shuriken II to have 14 shuriken at once that replenish whenever you rest at a shrine. This makes the ninjutsu that aren't great because you only get a small amount or don't last long a lot more viable if you invest in the higher tiers.

          • Anonymous

            11 Feb 2017 10:57  

            To increase your ninjutsu points and capacity, you need to level up dexterity. However, many skills will be off limits until you complete the Way of the Ninja missions with Hattori Hanzo in each region after beating the main missions of each. Each one completed unlocks the ability to purchase more ninjutsu. It's also worth mentioning you can prepare more ninjutsu than your quick slots have room for, they'll just be waiting to be equipped in your inventory. You can tell it's a ninjutsu that hasn't been equipped yet because it will be outlined in green and have green inventory numbers.
            All this said, the ninjutsu are REALLY situational. When you get into a situation where they're good to have you'll be glad you have them, but most of the time you'll just be using your regular old weapons instead. The ninjutsu I use the most are shuriken and kunai to get the attention of one enemy at a time in a crowd, the catwalk scroll for help sneaking around and behind enemies for easy damage, and the makibishi are really good against human enemies and bosses. Other than that I hardly use the others I prepare at shrines except for the anti toxin pills, which are great to have in certain levels. Most others are either too situational or don't last long enough for general use.

            • Anonymous

              11 Feb 2017 04:19  

              damn you left out change scroll. I know its similar to 'tears of denial' but I am curious if it is a one time equip each life like right when u leave shrine and you are good until your hp goes 0, or.....please let me know if you can. I just got it, I have been excited to get it early

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