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Ninja Skills

 All Jutsu with multiple ranks allow for more of the item to be carried, this is done by equipping the new ranks in addition to the previous ranks in the ready Jutsu screen at the shrine.

Skill Description Rank Required Ninja Skill Points Required Skill Type Jutsu Cost Prerequisite
Shuriken Lets you ready 7 shuriken. Shuriken are basic throwing weapons for ninja. - 1 - 2 - 3 Jutsu  3 - 2 - 1 -
Shuriken Shooter After throwing shuriken, pressing button again throws another shuriken. Novice 2 Passive  N/A Fire Shuriken: I
Thrown Blade Technique: I Increases damage caused by shuriken by 6%. Adept 2 - 3 - 4 Passive N/A 

Shuriken Shooter 

Kunai Allows you to prepare 7 kunai. Kunai are heavier than shuriken and cause correspondingly more damage when thrown. - 1 - 2 - 3 Jutsu 4 - 3 - 2

Shuriken: I

Storm Kunai Allows you to prepare 5 Storm Kunai. Storm Kunai have been specially crafted to allow for throwing several at once Novice 2 - 3 - 4 Jutsu 4 - 3 - 2

Kunai I

Poison: Gallnut Broth: I Allows you to prepare 3 doses of gallnut broth. Apply it to weapons for a poison effect. - 1 - 2 - 3 Jutsu 4 - 3 -2 -
Poison: Blister-Beetle Powder I Allows yo to ready 2 Blister-Beetle Powders. Fills the vicinity with dust that poisons any who breathes it. Novice 1 - 2 - 3 Jutsu 4 - 3 - 2 Poison: Gallnut Broth: I
Healing: Anti-toxin Pill I Allows you to prepare 3 anti-toxin pills. When taken, they absorb and increase your resistance to poison. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Poison Control +10 resistance against Poison Adept 2 - 3 - 4 Passive N/A Healing: Anti-toxin Pill I
Poison Shuriken I Allows you to prepare 3 Poison Shuriken. These throwing stars poison as well as damage the enemies they hit. Novice 1 - 2 - 3 Jutsu 5 - 4 - 3 Poison: Gallnut Broth: I
Toxic Groundfire Allows you to ready Toxic Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing toxins into the surrounding area. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 Poison: Blister-Beetle Powder I
Poison: Hemlock Broth: I Allows you to prepare 3 doses of hemlock broth. Apply it to weapons for a paralytic effect. - 1 - 2 - 3 Jutsu 4 - 3 - 2 N/A
Poison: Medusa Powder I Allows you to ready 2 Medusa Powders. when thrown, fills the vicinity with dust that paralyzes any who breathes it. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Poison: Hemlock Broth: I
Medicine: Shikin-gan Pill I Allows you to prepare 3 shikin-gan pills. When taken, they absorbs and increases your resistance to paralysis - 1 - 2 - 3 Jutsu 3 - 2 - 1 Poison: Hemlock Broth: I
Paralytic Control +10 resistance against Paralysis Adept 2 - 3 - 4 Passive N/A Medicine: Shikin-gan Pill I
Paralysis Shuriken I Allows you to prepare 3 Paralysis Shuriken, These throwing starts paralyze as well as damage the enemies they hit. Novice 1 - 2 - 3 Jutsu 4 - 3 - 2 Paralysis: Medusa Powder I
Paralysis: Medusa Powder Allows you to ready 2 Medusa powders. When thrown, fills the vicinity with dust that paralyses any who inhale it. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Paralysis Shuriken I
Paralytic Groundfire Allows you to ready 3 Paralytic Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing a neurotoxin into the surrounding area. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2  Paralysis: Medusa Powder I
Blinding Shell I Allows you to ready 2 Blinding Shells. They explode when thrown, sending a cloud of particles into the air. Enemies affected by them will be rendered unable to shoot or throw weapons. - 2 - 3 - 4 Jutsu 3 - 2 - 1 -
Makibishi: I Allows you to ready 4 Makibishi. Scatter them on the fround to injure the feet of the pursuers, slowing them down. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Blinding Shell I
Makibishi Ball I Lets you ready 1 Makibishi Balls. When thrown, they explode and scatter makibishi (spiked caltrops). Novice 2 - 3 - 4 Jutsu 5 - 4 - 3 Makibishi: I
Groundfire  Allows you to ready 3 Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed.  Adept  2 - 3 - 4  Jutsu 6 - 5 - 4  Makibishi Ball I
Noxious Groundfire Allows you to ready 3 Noxious Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing noxious gas into the surrounding area. Adept 1 - 2 - 3 Jutsu 3 - 2 - 1 Makibishi Ball I
Fire: Kayaku-dama I Allows you to ready 3 Iga Style Kayaku-dama. When thrown, they explode and cause damage. - 3 - 4 - 5 Jutsu 2 - 1 - ? -
Fire: Horoku-dama I Allows you to ready 2 Iga Style Horoku-dama. When thrown, they explode and causee great damage Novice 2 - 3 - 4 Jutsu 4 - 3 - 2 Fire: Kayaku-dama I
Fire: Mega Horoku-dama I Allows you to ready 1 Iga Style Horoku-dama. Explodes when thrown, causing a large amount of damage. Novice 3 - 4 - 5 Jutsu 7 - 6 - 7 Fire: Horoku-dama I
Fire Shuriken: I Allows you to ready 2 fire shuriken. These shuriken are treated so as to burst into flames a little after impact. Novice 1 Jutsu 5 Fire: Kayaku-dama I
Saboteur: I Increase Kayaku-dama and Horoku-dama carrying capacity by 1. Adept 2 - 3 - 4 Passive N/A Fire: Mega Horoku-dama I
Bomb-making: I Increases damage of kayaku-dama and horoku-dama by 6%. Adept 2 Passive N/A Saboteur: I
Fire Shuriken: I Allows you to ready 2 fire shuriken. These shuriken are treated so as to burst into flames a little after impact. Novice 1 - 2 - 3 Jutsu 5 - 4 - 3 Fire: Kayaku-dama I
Touch-me-not Allows you to ready 2 Touch-me-not Scrolls. Causes your body to explode when your health is reduced to zero. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Improvised Projectile I Lets you ready 2 Improvised Projectile Scrolls. When used, you will get one shot from a ranged weapon even if you have no ammunition. Novice 2 - 3 - 4 Jutsu 6 - 5 - 4 -
Frugality Enables you to retrieve projectiles that dealt the killing shot to an enemies weak point Adept 10 Passive N/A Improvised Projectile I
Quivermaker: I Increases number of arrows that can be carried by 3. Novice 2 - 3 - 4 Passive N/A -
Bowmaster: I Increases bow damage by 6%. Adept 2 - 3 - 4 Passive N/A Quivermaker: I
Shot Pouch Increases number of bullets that can be carried by 2. Novice 4 - 5 - 6 Passive N/A -
Matchlock Master: I Increases matchlock damage by 6%. Adept 3 - 4 - 5 Passive N/A Shot Pouch I
Round Carrier: I Increases number of cannon rounds that can be carried by 1. Novice 5 - 6 - 7 Passive N/A -
Cannonmaster: I Increases cannon damage by 6%.  Adept 4 - 5 - 6 Passive N/A Round Carrier: I
Tiger-running I Allows you to readt 1 Tiger-running Scroll. When used, increases your run and dash speeds. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Dashing: I Reduces Ki consumed by a dash by 6%. Novice 3 - 4 - 5 Passive N/A Tiger-running; I
Cloudrunner: I Increases running speed by 5%. Adept 3 - 4 - 5 Passive N/A Dashing: I
Levitation Allows you to ready 2 Levitation Scrolls. use them to grant temporary immunity to terrain effects. Adept 3 - 4 - 5 Jutsu 5 - 4 - 3 Cloudrunner: I
Smoke Ball Allows you to ready 1 Smoke Ball. When used, they will create a smokescreen that makes it harder for enemies within the smoke to see you. Renders enemy players unable to lock onto you when you are in a smokescreen. Novice 2 - 3 - 4 Jutsu 3 - 2 - 1 -
Quick-change Allows you to ready 1 Quick-Change Scroll. Allows you to survive an enemy's attack that would otherwise reduce your health to zero. Novice 4 - 5 - 6 Jutsu 6 - 5 - 4 Smoke Ball: I
Dodging Reduces Ki used in an evasive roll by 6%. Adept 2 - 3 - 4 Passive N/A Quick-change
Sneak Attack For enemies who do not notice you, use Triangle to perform a powerful attack from behind. Novice 1 Active N/A -
Catwalking I Lets you ready 3 Catwalking Scrolls. When used, you can move in total silence (except for attacks), and will suffer less damage when you fall from high places. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Sneak Attack
Suppa I Lets you ready 5 Suppa Scrolls. Temporarily reduces your presence, making it difficult for enemies to find you. Novice 1 - 2 - 3 Jutsu 3 Catwalking: I
Kodama Transformation Allows you to ready 3 Kodama Transformation Scrolls. These will change your appearance to that of a Kodama, causing enemies to ignore you. Renders enemy players unable to lock onto you when you are transformed. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Suppa: I
Holy Man: I Increases Sacred Water that can be carried by 1. - 1 - 2 - 3 Passive N/A -
Medicine Man Increases Elixir that can be carried by 1. Novice 3 - 4 - 5 Passive N/A Holy Man: I
Medicine: Power Pill Allows you to prepare 4 power pills. When taken, your attack power will increase. Effect is in the range 10% to 15% depending on equipment factors. - 1 - 2 - 3 Jutsu 4 - 3 - 2 -
Snakebite Technique Increases recurrent damage by 10% Novice 5 - 6 - 7 Passive N/A Medicine: Power Pill: I
Endurance Reduces continuous damage from Poison and Fire by 6%. Adept 5 - 4 - 3 Passive N/A Snakebite Technique: I
Composure Press Triangle or Square when guarding against an armed human enemy to take their weapon and perform a counterattack. Can only be used when bare-handed. Novice 1 Active N/A -
Hands of Death Increases bare handed attack damage by 6%.  Novice 1 - 2 - 3 Passive N/A Composure
Ninja Tool Mastery Increases Ninjutsu Capacity by 4. Novice 3 - 4 - 5 Passive N/A -
Concealment Increases damage dealt by long range weapons or thrown items. Mystic  5 Mystic Art N/A  Cleared Mission "A True Ninja"
Enlightenment Enables you to instantly perform any Ninjutsu you use on yourself Mystic  5 Mystic Art N/A Cleared Mission "A True Ninja"

 




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