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Onmyo Magic Information

 

The Onmyo Mage harnesses the balance of yin and yang to power his magic. Master this balance and the five elements, and you shall fear no man or yokai.

Onmyo Magic are the elemental and spiritual based arts such as Talismans, and each individual skill is known as a Jutsu. Each Jutsu has a cost that goes towards your Onmyo capacity. You may only equip jutsus that have a total cost equal or lesser than your Ninjutsu capacity.

Jutsus are unlocked from the Learn Skills screen. Onmyo Magic are learned from the Onmyo Magic Skills section and cost Onmyo Magic Skill Points to learn.

Once learned, Jutsus are readied from Shrines.

Jutsus don't cost Ki to use, nor do they impede Ki recovery. This means they can play a part in just about any playstyle.

 

 

Onmyo Magic Skills

 All Jutsus with multiple ranks allow for more of the item to be carried, this is done by equipping the new ranks in addition to the previous ranks in the ready Jutsu screen at the shrine.

Skill Description Rank Required Onmyo Magic Skill Points Required Skill Type Jutsu Cost Prerequisite
Devigorate Talisman Allows you to prepare 3 Devigorate Talismans. Using them reduces enemy attack power. - 1 - 2 - 3 Jutsu 5 - 4 - 3 -
Weakness Talisman  Allows you to prepare 2 Weakness Talismans. Using them reduces enemy defence power. 1 - 2 - 3   Jutsu  4 - 3 - 2 Devigorate Talisman I
Lifeseal Talisman Allows you to prepare 2 Lifeseal Talismans. using them reduces the enemy's ability to recover Ki Novice  1 - 2 - 3   Jutsu 4 - 3 - 2  Devigorate Talisman I
Talisman: Sloth  Allows you to ready 2 Sloth Talismans. which greatly reduces attack speed and movement speed.  Adept 2 - 3 - 4   Jutsu 5 - 4 - 3  Lifeseal Talisman I
Purging Talisman Allows you to ready 1 Purging Talisman. Using them reduces all status effects from an enemy, whether positive or negative. Adept 4 - 5 - 6 Jutsu 6 - 5 - 4 Talisman: Sloth I
Talisman: Fire Lets you ready 2 Fire Talismans. Use to envelop your weapon in Fire. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Talisman: Fire Shot Allows you to ready 3 Fire Shot Talismans. Throws a fireball at the enemy when used. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Talisman Fire I
Talisman: Explosive Shot Allows you to prepare 2 Explosive Shot Talismans. Use them to shoot a ball of flame that explodes. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 Talisman: Fire Shot I 
Firestop Talisman Allows you to prepare 3 Firestop Talismans. Using them raises your resistance to Fire. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Firebreak +6 against fire. Adept 2 - 3 - 4 Passive N/A Firestop Talisman I
Talisman: Water Lets you ready 2 Water Talismans. Use to envelop your weapon in Water. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Talisman: Water Shot Allows you to ready 3 Water Shot Talismans. Shoot a jet of water at the enemy. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Talisman Water I
Talisman: Geyser Shot Allows you to prepare 2 Geyser Shot Talismans. Summons erupting water that moves towards the enemy. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 Talisman: Water Shot I
Waterstop Talisman Allows you to prepare 3 Waterstop Talismans. Using them raises your resistance to Water. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Waterbreak +6 against water. Adept 2 - 3 - 4 Passive N/A Waterstop Talisman I
Talisman: Wind Lets you ready 2 Wind Talismans. Use to envelop your weapon in Wind. - 1 - 2 -3 Jutsu 3 - 2 - 1 -
Talisman: Wind Shot Allows you to ready 3 Wind Shot Talismans. Shoots a squall of Wind at the enemy. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Talisman: Wind I
Talisman: Gale Shot Allows you to prepare 2 Explosive Gale Talismans. Summons a row of squalls which cut into enemies in front of you. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 Talisman: Wind Shot I
Windstop Talisman Allows you to prepare 3 Windstop Talismans. Using them raises your resistance to Wind. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Windbreak +6 against wind Adept 2 - 3 - 4 Passive N/A Windstop Talisman I
Talisman: Lightning Allows you to ready 2 Lightning Talismans. Use to envelop your weapon in Lightning. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Talisman: Lightning Shot Allows you to ready 3 Lightning Shot Talismans. Shoot a bolt of Lightning at the enemy. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Talisman: Lightning I
Talisman: Thunderstorm Shot Allows you to prepare 2 Thunderstorm Shot Talismans. Summons a wave of Lightning in front of the player. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 Talisman: Lightning Shot I
Lightningstop Talisman Allows you to prepare 3 Lightningstop Talismans. Using them raises your resistance to Lightning. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Lightningbreak +6 against Lightning Adept 2 - 3 - 4 Passive N/A Lightningstop Talisman I
Talisman: Earth Lets you ready 2 Earth Talismans. Use to envelop your weapon in Earth. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Talisman: Earth Shot Allows you to ready 3 Earth Shot Talismans. Use them to shoot a bolt of Earth. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 Talisman Earth I
Talisman: Groundquake Mine Allows you to ready 2 Groundquake Mine Talismans. When placed, they explode either when an enemy steps on them, or after a set period of time has passed. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 Talisman: Earth Shot I
Earthstop Talisman Allows you to prepare 3 Earthstop Talismans. Using them raises your resistance to Earth. Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Earthbreak +6 against earth Adept 2 - 3 - 4 Passive N/A Earthstop Talisman I
Shadowround Talisman Allows you to prepare 2 Shadowround Talismans. Using them makes it so that a certain percentage of your arrows and other projectiles do not disappear when used. Novice 2 - 3 - 4 Jutsu 4 - 3 - 2 -
Soul Release Talisman Allows you to prepare 1 Soul Release Talisman. Reduces the Familiarity of your equipped weapons to zero, transforming it into blades of light that strike your enemies. Cannot be used if Familiarity is less than 400. Novice 4 - 5 - 6 Jutsu 6 - 5 - 4 Shadowround Talisman I
Soul Purge Talisman Allows you to ready 2 Soul Purge Talismans. Using them reduces the Familiarity of your equiped weapon to zero, but raises both your Attack and Luck in return. Cannot be used if Familiarity is less than 300. Novice 2 - 3 - 4 Jutsu 4 - 3 - 2 Soul Release Talisman I
Sanctity Talisman Allows you to ready 1 Sanctity Talisman. Use them to temporarily negate all status effects. Adept 3 - 4 - 5 Jutsu 4 - 3 - 2 Soul Purge Talisman I
Pure Mind +100 vs Yokai Realm - 2 - 3 - 4 Passive N/A -
Pure Heaven Cursed Earth Extends range of Purification - 3 - 4 Active N/A Pure Mind I
Shockwave Talisman Allows you to prepare 2 Shockwave Talismans. Turns optimal Ki Pulses into AoE shockwaves that cause heavy Ki damage. Novice 3 - 4 - 5 Jutsu 6 - 5 - 4 Pure Heaven Cursed Earth I
Talisman: Kekkai Lets you ready 2 Kekkai Talismans. Creates a compact barrier that purges Yokai Realm pollution and enhances Ki recovery speed. - 3 - 4 - 5 Jutsu 5 - 4 - 3 -
Spirit Water Increases duration of Sacred Water by 20%. Adept 2 - 3 - 4 Passive N/A Talisman: Kekkai I
Oasis Talisman Allows you to prepare 2 Oasis Talismans. Using them conjures up a healing AoE for you and your allies. - 2 - 3 - 4 Jutsu 6 - 5 - 4 -
Rejuvenation Talisman Allows you to prepare 2 Rejuvenation Talismans. Using them gradually recovers your health. Novice 2 - 3 - 4 Jutsu 5 - 4 - 3 Oasis Talisman
Panacea Curefast Increases Life gained from Elixirs by 10%. Adept 3 - 4 - 5 Passive N/A Rejuvenation Talisman
Resistance Talisman Allows you to prepare 5 Resistance Talismans. Using them raises your resistance to Poison and Paralysis. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Steel Talisman Allows you to prepare 3 Steel Talismans. Using them raises your defense. - 1 - 2 - 3 Jutsu 3 - 2 - 1 Resistance Talisman
Protection Talisman Allows you to prepare 1 Protection Talisman. Using them neutralizes a set amount of received damage. Novice 4 - 5 - 6 Jutsu 6 - 5 - 4 Steel Talisman
Evil Ward Reduces damage from Yokai by 5% Adept 2 - 3 - 4 Passive N/A Protection Talisman
Carnage Talisman Allows you to prepare 2 Carnage Talismans. Using them reduces your defence, but raises your attack (30% to 44% based on gear). Novice 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Talisman of the Fist Allows you to prepare 2 Talismans of the Fist. When used, they increase the power of bare-handed attacks. Novice 3 - 4 - 5 Jutsu 4 - 3 - 2 Carnage Talisman
Divination Talisman Allows you to prepare 2 Divination Talismans. Using them strengthens your compass and increases your detection capabilities. - 1 - 2 - 3 Jutsu 3 - 2 - 1 -
Pleiades Talisman Allows you to prepare 2 Pleiades Talismans. Using them increases the multiplier for your Amrita Gauge. - 2 - 3 - 4 Jutsu 5 - 4 - 3 Divination Talisman
Extraction Talisman Allows you to prepare 2 Extraction Talismans. Using them causes Amrita to appear when your attacks hit. Novice 2 - 3 - 4 Jutsu 5 - 4 - 3 Pleiades Talisman
Vital Spirit Acquired Amrita +3%. Adept 3 - 4 - 5 Passive N/A Extraction Talisman
Luckbringer Talisman Allows you to prepare 2 Luckbringer Talismans. Using them makes it easier to find rare items. Novice 3 - 4 - 5 Jutsu 6 - 5 - 4 -
Shikisen Luck Rite Increases Luck by 15. Makes it easier to find rare items. Adept 3 - 4 - 5 Passive N/A Luckbringer Talisman
Wealthbringer Talisman Allows you to prepare 2 Wealthbringer Talismans. Using them raises the amount of gold you obtain. Novice 2 - 3 - 4 Jutsu 5 - 4 -3 -
Gold Beckoning Rite Increases gold obtained by 3%. Adept 3 - 4 - 5 Passive N/A Wealthbringer Talisman
Hermit Talisman Allows you to prepare 2 Hermit Talismans. Using them greatly lowers your defence, but grants immunity to staggering. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 -
Leeching Talisman Allows you to prepare 2 Leeching Talismans. using them gradually saps away your health, but greatly increases your close combat attack power. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 -
Degeneration Talisman Allows you to prepare 2 Degeneration Talismans. Using them greatly reduces your close combat attack power, but greatly boosts your Ki damage. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 -
Reciprocity Talisman Allows you to prepare 2 Reciprocity Talismans. Using them greatly reduces your Ki recovery for a while, but then greatly boosts it once that effect has worn off. Adept 2 - 3 - 4 Jutsu 4 - 3 - 2 -
Guardian Spirit Talisman Allows you to prepare 3 Guardian Spirit Talismans. Using them conjures forth a Guardian Spirit. Has many possible uses depending on the Guardian Spirit. - 2 - 3 - 4 Jutsu 6 - 5 - 4 -
Inanimate Enchantment Extends Living Weapon use time by 3. Novice 2 - 3 - 4 Passive N/A Guardian Spirit Talisman I
Ki Burst Talisman Allows you to prepare 3 Ki Burst Talismans. Use them to unleash a burst of Ki around you that damages enemies. Novice 2 - 3 - 4 Jutsu 4 - 3 - 2 -
Flying Sword Talisman Allows you to ready 3 Flying Sword Talismans. Use them to summon floating swords, which will stab at the adjacent enemies around you. Novice 2 - 3 - 4 Jutsu 4 - 3 - 2 -
Mind Control Talisman Allows you to ready 2 Mind Control Talismans. use them to force an enemy to perform a specific gesture. Only affects humns with a weak mental resolve and hostile players. Adept 4 - 5 - 6  Jutsu  6 - 5 - 4 -
Talisman: Earthfolding Allows you to ready 1 Earthfolding Talisman. Instantly transports you to the last shrine where you prayed.   Veteran 5  Jutsu 8 -
Incantation Mastery Increases Onmyo magic capacity by 4. - 3 - 4 - 5 Passive N/A -
Amplification Extends the duration of effects from skills and items. Mystic 5 Passive N/A Cleared Mission "A Greater Harmony"
Awakening Enables you to instantly cast any Onmyo Magic you use on yourself. Also increases the casting speed of Onmyo Magic you use on others. Mystic 5 Passive N/A Cleared Mission "A Greater Harmony"

 




    • Anonymous

      17 Feb 2017 02:34  

      Awakening Enables you to instantly cast any Onmyo Magic you use on yourself. Also increases the casting speed of Onmyo Magic you use on others.

      Magic Mystc Arts Unlocks in Region 6 after completing the "A greater Harmony" Dojo mission, which is unlocked when you complete " A Mountain of Remorse" (Level 124 mission).

      • Anonymous

        15 Feb 2017 03:46  

        " Awakening Enables you to instantly cast any Onmyo Magic you use on yourself. Also increases the casting speed of Onmyo Magic you use on others."

        Anyone know what mission it is to unlock this Magic? Or how late in the game? I am level 80 and still don't have this skill unlocked.

        • Anonymous

          14 Feb 2017 15:40  

          Missing "shot talismans" they are unlcoked after the 3rd main mission. Then complete the mission with the NPC you meet in that mission to teach you how to use them. Each one of the Onmyo Magic Dojo quests unlocks new types.

          • Anonymous

            10 Feb 2017 11:44  

            I can't find the answer anywhere yet, so does anyone know what elements are stronger or weaker against what other elements yet? Water seems good against fire-based enemies, and the wiki says that fire is somehow good against the water-based umi-bozu, and lightning is very effective against the sentry enemies (stone warriors), so where's the pattern? All I've found is that if you use an element of the same type as the yoki you're fighting it either does no damage or miniscule damage. I got a kusarigama with earth damage and the earth damage does not affect the nurikabe, wall enemies, whatsoever. I thought maybe if you use the opposite element it is especially effective, but there are FIVE elements. If water and fire are opposites, and so are lightning and earth, what's the opposite of wind?

            • Anonymous

              I must have this19 Jun 2016 05:04  

              As a lover of Japanese folklore, Yokai, and games such as OTOGI being some of my favorites. This Dark Souls type atmosphere and combat married with traditional Japanese mysticism and folklore is almost too flawless a dream come true; the alpha gave me a world like no other. So much homework has been put into the lore, from actual weapon smiths to exact replicas and romaticized versions of their weapons. This will be the sleeper hit of 2016-17.

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