Stats in Nioh affect the overall combat and effectiveness of the player. Improving their values will improve the player's ability with Weapons, Armor and more. Check here forStat Softcaps when planning your Builds.
Affects Life and resistance to poison and paralysis. (Weapons affected: Spears)
Affects Life and how much weight you can carry. (Affected weapons: Cannons)
Amount required to activate special attributes of heavier weapons and armor. (Weapons affected: Axes)
Determines the effect and capacity of Onmyo Magic.
Affects the power of your Guardian Spirit.
How much your skills and abilities have advanced.
How much Amrita you currently possess.
Your life remaining. When it reaches 0, you die.
Your Ki energy remaining. Attacks and evasions consume Ki, but it regenerates over time.
Total weight of your equipment. Affects Agility.
How agile your movement is. Changes based on the weight of your equipment.
How much gold you currently carry.
Battle Stats in Nioh affect how much damage the player does, how much damage he/she can take and how much Ki is consumed when blocking, etc.
Affects how much damage your weapon causes on enemies.
Affects how severely an enemy's guard is broken.
Affects how much Ki is lost when blocking an enemy attack.
Affects how much damage you take.
Resistance to guard breaks
Resistance to fire attacks.
Resistance to water attacks.
Resistance to wind attacks.
Resistance to lightning attacks.
Resistance to earth attacks.
Resistance to poison.
Resistance to Paralysis.
Resistance to the Yokai Realm. Normally, a human's Ki drains at an alarming rate in the Yokai Realm, but this resistance lessens the effect.
Additional Stats in Nioh cover things such as: Skill Points, skill with weapons, Magic Power, etc.
Affects the initial amount of Ki restored by a Ki Pulse.
Indicates how much you have used an item. The higher your familiarity, the more Amrita you will obtain when you offer the item at a shrine.
Points required to learn this samurai skill.
The effectiveness of a ninja jutsu.
The amount required to ready a ninja skill. The larger the number, the more you can use.
Points required to learn this ninja skill.
The effectiveness of onmyo magic skill.
The amount required to ready an onmyo magic skill. The larger the number, the more you can use.
Points required to learn this onmyo magic skill.
Indicates how deep your bond is with a Guardian Spirit. The higher it is, the faster the Amrita gauge fills, which is needed to invoke a living weapon. It also shortens the cooldown period of the living weapon after use.
Indicates the skill level passed down from the katana master.
Indicates the skill level passed down from the dual katana master.
Indicates the skill level passed down from the spear master.
Indicates the skill level passed down from the axe master.
Indicates the skill level passed down from the ninjutsu master.
Indicates the skill level passed down from the onmyo magic master.
Indicates your battle experience with a katana.
Indicates your battle experience with dual katana.
Indicates your battle experience with a spear.
Indicates your battle experience with an axe.
The table below displays the bonuses from stats to weapon categories - All weapons have secondary stat scaling, that changes depending on what you roll on your weapon. Table sources via annonymous google doc.
|Main passive||Minor Passive||Swords||Dual Swords||Spears||Axes||Kusarigama||Bows||Rifles||Hand Cannons||Light Armor||Medium Armor||Heavy Armor|
|Strength||Heavy armor bonuses||Equip Load, Ki pulse||C||D+||C||B+||yes||yes|
|Skill||Light armor bonuses||Ki pulse, ninjutsu power||C||B+||C||C+||C+||B+||C+||yes|
|Dexterity||Ninjutsu power, skill points, slots||B+||D+||D+||D+|
|Magic||Magic power, skill points, slots|