Reforge in Nioh is a process by which you can reroll the various attributes of your Weapons and Armor. By selecting a specific attribute that you want to eliminate from the piece of equipment, the reforging process will replace that attribute with another, selected at random, from an available pool of possible attributes. Requires Senji Tome.
Reforging an attribute requires 2 Spirit Iron Chunks, which can be acquired by playing through missions or by disassembling Rare and Exotic weapons. Some attributes cannot be acquired and some attributes cannot be changed. You cannot change attributes that can be transferred through Soul Matching and you cannot change attributes that have the hexagon symbol, like the inherent Damage Reduction or attributes that belong to one specific armor set (like Warrior of The West etc). You cannot acquire attributes that belong to different attribute pools and you can't acquire attributes that belong to specific armor sets. Reforging can change ability lines, but it cannot add more ability lines. Start with rare equipment to have access to more ability lines. After selecting a weapon for Reforging, you may press Triangle to change the Reforging Material from Spirit Iron Chunks to Divine Fragments or Anima Stones. Using Divine Fragments greatly increases your chance of acquiring rare attributes. Besides Divine Fragments and Spirit Iron Chunks, the player may spend Anima Stones and Glory, for a chance at acquiring a multiplayer specific attribute. You may also press Triangle from the Reforging Menu to bring up the Tempering Menu. Tempering uses Umbracite to manually change attributes to other attributes of the same type.
Re-Forging Melee Weapons
Melee Weapons have 8 exclusive pools and 1 non-exclusive pool. The non-exclusive bonuses can be a ***** to appear in any pool, and all or none can be present at one time. The non-exclusive pool is made up of: Break, Parry, Parry (Critical), Close Combat Attack, Ki Reduction (Critical) and Proficiency Bonus in addition to the 8 exclusive pools which are listed below and only one of each pool can appear on a Weapon. Some Weapons come with fixed/locked bonuses that cannot be rerolled.
These values below are preliminary values, please edit the tables with any new higher values you encounter. White Text representing the max roll at 0 Familiarity, Blue Text Representing the max roll with max Familiarity.
Damage Pool 1
Damage Pool 2
Attack Ki Reduction Pool
Ki Damage Pool
Elemental & Status Pool
Life Recovery Pool
Guard Ki Reduction Pool
Change To Attack Pool
- Familiarity Damage Bonus A increases damage by about 15%.
- Agility Damage Bonus does affect melee adding 12% Close Combat Damage at (B) Agility and 16% at (A) Agility.
- Enemies Defeated Damage Bonus does affect melee adding 1% Close Combat damge Per kill up to 16%
- Onmyo Magic Damage Bonus and Ninjutsu Damage Bonus are reported to be in the range of 5%.
- Equipment Weight Damage Bonus is reported to be in the range of 2%.
- Damage Bonuses do not carry over to Ranged Weapons.