Usable Items
Usable Items or Consumables in Nioh are those that deplete with use. These items can be quickslotted to shortcuts that respond to the up, down, right and left functions of the d-pad.
Item | Use |
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Medicine | Recovers health when used. This hard lozenge features several varities of medicinal herb mixed with fine honey. |
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A horn made from a conch shell, blown to produce a deep trumpet-like sound. Often carried by mountain ascetics called Yamabushi, they are also blown on battlefields to signal or rally troops" |
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Use this item to commit harakiri. You will lose everything but retain your honor. |
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A text detailing the secrets of life, death, and rebirth that lets you reassign your Amrita and skill points. However, using it will reset your level and skills. It cannot be used during a mission. |
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Heals the player for a portion of their HP. |
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Allows you to quit a mission and return to your starting point without losing any Amrita. |
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A ceramic ball packed with gunpowder. The powerful explosion and ceramic shrapnel cause great damage to all enemies in the area. |
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When used, it spews flames from its mouth into the area around you. |
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A load of gunpowder wrapped in Japanese paper. When thrown, it explodes and damages all enemies in the area. |
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A magical talisman that summons a Guardian Spirit to attack your enemies for a short period of time. |
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Decreases damage recieved from falls and increases resistance to wind attacks. |
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A ritually purified brush that restores Onmyo items by 30% of the maximum number of Onmyo items you can prepare. |
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Drinking this water will speed Ki recovery for a short period of time. |
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Ash from wood burned by monks on a sacred altar. When applies to protective or medicinal items, it cleanses and neutralises any abnormal statuses or effects. |
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Fully restores your health. |
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Use it to restore 30% of the maximum number of Ninjitsu items you can prepare. |
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Places a signpost where you are and on your compass that indicates which way you need to go. |
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Use it to receive 100 Amrita. |
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Use it to receive 500 Amrita. |
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Use it to receive 2000 Amrita. |
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Use it to receive 20000 Amrita. |
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Grants 10,000,000 Amrita when used. This large piece of spirit stone has been purified using Onmyo Magic and secret alchemy techniques. A great energy slumbers within, and should anyone fainthearted so much as touch it, they risk falling into a state of abject confusion. |
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A piece of the holy sandalwood log Ranjatai. Many a powerful shogun and daimyo are said to have once possessed this curious trinket. Use it to receive 100,000,000 Amrita (can also be sold for 13,000,000 Gold). |
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Nothing more than a simple rock. But it's the perfect size for throwing. |
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It transports you safely back to the last Shrine at which you prayed. |
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A sack of powder made from ground-up sword sharpening stone. Temporarily raises familiarity. |
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It restores the Familiarity level of any equipped weapon by 150. |
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Made from animal hide and bone, it restores the familiarity of any equipped armour by 150. The glue binds well with wood and paper, so it is used primarily to affix decorations to equipment. |
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Attracts Yokai. |
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A special candle that summons Guardian Spirits and Amrita from graves. This rare item is made of natural wax extracted from fruits that bloom only once every eight year. |
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An acupuncture needle that neutralizes paralysis and the accumulated effects of paraltic agents. When applied to the correct pressure needles can be used to treat a variety of ailments. |
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Slowly recovers your health for a short amount of time when used. A jewel spoken of in legends dating back to ancient Japan. It is believed to breathe new life into one's body. |
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A lock of hair from a famed samurai who fell in battle, it is used to obtain 7 samurai skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A lock of hair from a famed ninja who fell in battle, it is used to obtain 5 ninja skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A lock of hair from a famed onmyo mage who fell in battle, it is used to obtain 5 onmyo skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A lock of hair from a master samurai who fell in battle, it is used to obtain 4 samurai skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A lock of hair from a master ninja who fell in battle, it is used to obtain 3 ninja skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A lock of hair from a master onmyo mage who fell in battle, it is used to obtain 3 onmyo skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A lock of hair from a young samurai who fell in battle, it is used to obtain 2 samurai skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A lock of hair from a young ninja who fell in battle, it is used to obtain 1 onmyo skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A lock of hair from a young onmyo mage who fell in battle, it is used to obtain 1 onmyo skill points. Since ancient times the hair of the deceased is said to harbour mystical powers that grant strength and protection to those who keep it on their person |
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A crystal of concentrated Amrita that shines proudly like a golden star in the night sky. Use it to receive 20000 Amrita. |
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Driftwood from another land with a fine scent. Prized as material for incense, it can be used to deodorise bad smells. |
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Sacred rice wine that bestows the God Daion-Jin's protection, curing and temporarily preventing elemental based damage. Daion-jin is an Onmyo god that occupies one of the eight divine directions. |
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Sacred rice wine that bestows the God Saisetsu-shin's protection, temporarily increasing the amount of Amrita you acquire. The more enemies you defeat, the stronger the effect grows. Saisetsu-shin is an Onmyo god that occupies one of the eight divine directions. |
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Grants 200000 Amrita when used. This fragment of spirit stone glows red as though smouldering within, and contains more power than regular spirit stones. |
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Excrement harvested from aristocrats, normally used as high quality fertiliser. Use it on an enemy to lower the effect of any medicines they use, and also drastically lower their guard |
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A clump of excrement without enough nutrients to even be used as fertiliser. Use it on an enemy to lower the effect of any medicines they use, and also drastically lower their guard. |
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A bowl possessed by a Kodama spirit. Toss it on the ground and wait; Kodama will soon appear. |
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Summons a tornado to attack surrounding enemies. This fan is made from the leaves of the paperplant and imbued with the tengu's magical power, allowing the user to manipulate the winds. It is said that tengu carry this fan. |
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Grants temporary immunity from projectile-based attacks. This amulet is said to protect its wearer from the misfortune of being struck by a stray arrow. If one prays with sincerity, they will receive protection from arrows and bullets for a short while. |
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Enables one to assist distant allies when used. This amulet contains a strange power unlike the protection offered by Buddha. When comrades are in need of help, the amulet resonates and a Kodama will visit the stricken ally. |
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Imbues your weapon with the power of fire when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
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Imbues your weapon with the power of water when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
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Imbues your weapon with the power of wind when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
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Imbues your weapon with the power of earth when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
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Imbues your weapon with the power of lightning when used. When Onmyo mages applied their mystical techniques to the amulet, they infused it with fire energy that can manipulate Onmyo Magic. |
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A magic pot containing water from the underworld that opens a portal to the Yokai Realm when thrown. The pot itself is made of clay harvested from underworld, as no normal material can hold such special water. |
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A throwing weapon made for fire attacks, it spawns flames that continue to burn for a short period of time. The weapon is made by filling a jar with oil and covering its opening with a cloth. When ignited and thrown, the resulting impact shatters the jar, causing the oil to scatter and instantly set the surrounding area ablaze. |
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A vessel containing a concoction of sticky liquids for extra stickines. Throw it at an enemy to prevent them from using items and switching weapons. |
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Spreads a layer of mud in the area it is thrown that damages those that enter it, marking them with a terrible stench. A jar filled with mud that emits a foul odour. It is rumoured to be made from yokai born from mud, yet the exact method of its production remains unknown. |
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Shuriken are basic throwing weapons for ninja. |
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These throwing stars poison as well as damage the enemies they hit. |
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These throwing stars paralyse as well as damage the enemies they hit. |
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These shuriken are treated so as to burst into flames a little after impact. |
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Kunai are heavier than shuriken and cause more damage when thrown. |
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Storm Kunai have been specifically crafted to allow for throwing several at once. |
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Apply it to weapons for a poison effect. |
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Apply it to weapons for a paralytic effect. |
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Fills the vicinity with dust that poisons any who inhale it. |
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When thrown, fills the vicinity with dust that paralyses any who inhale it. |
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When taken, they absorb and increase your resistance to poison. |
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When taken, they absorb and increase your resistance to paralysis. |
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When taken, your attack power will increase. |
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When placed, they explode either when an enemy steps on them, or after a set period of time has passed. |
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When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing toxins into the surrounding area. |
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When placed, they explode either when an enemy steps on them, or after a set period of time has passed., releasing a neurotoxin into the surrounding area |
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When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing noxious gas into the surrounding area. |
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They will explode when thrown, sending a cloud of particles into the air. Enemies affected by them will be rendered unable to shoot or throw weapons. Reduces the distance at which you can lock onto enemy players |
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Scatter them on the ground to injure the feet of pursuers, slowing them down. |
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When thrown, they explode and scatter makibishi. |
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When thrown, they explode and cause damage. |
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When thrown, they explode and cause great damage. |
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When thrown, they explode and cause a large amount of damage. |
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Causes your body to explode when your health is reduced to zero. |
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Temporarily allows you to survive an enemy's attack that would otherwise reduce your health to zero. |
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When used, you will get one shot from a ranged weapon even if you have no ammunition |
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When used, increases your run and dash speeds. |
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Use them to grant temporary immunity to terrain effects. |
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When used, you can move in total silence (except for attacks), and will suffer less damage when you fall from high places |
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Temporarily reduces your precense, making it difficult for enemies to find you. Reduces the distanc at which enemy players can lock onto you. |
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These will change your appearance to that of a kodama, causing enemies to ignore you. Renders enemy players unable to lock onto you when you are transformed. |
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When used, they will create a smokescreen that makes it harder for enemies within the smoke to see you. Renders enemy players unable to lock onto you when you are in a smokescreen. |
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Using them reduces enemy attack power. |
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Using them reduces |
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Using them reduces the enemy's ability to recover Ki. |
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Greatly reduces the movement speed of your enemy. |
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Using them removes all status effects from an enemy, whether positive or negative. |
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This magical item summons fire to envelop your weapon |
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Imbues your projectiles with the power of fire when used. |
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Use them to shoot a ball of flame that explodes |
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Using them raises your resistance to fire. |
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This magical item summons water to envelop your weapon |
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Imbues your projectiles with the power of water when used. |
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Use them to vent a powerful jet of water |
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Using them raises your resistance to water. |
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This magical item summons wind to envelop your weapon |
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Imbues your projectiles with the power of wind when used. |
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Use them to discharge a cutting blast of wind. |
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Using them raises your resistance to wind. |
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This magical item summons lightning to envelop your weapon |
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Imbues your projectiles with the power of lightning when used. |
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Use them to summon a powerful bolt of lightning. |
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Using them raises your resistance to lightning. |
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This magical item summons earth to envelop your weapon |
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Imbues your projectiles with the power of earth when used. |
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When placed, they explode either when an enemy steps on them, or after a set period of time has passed. |
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Using them raises your resistance to earth. |
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Using them makes it so that a certain percentage of your arrows and other projectiles do not disappear when used. |
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Reduces familiarity of your equipped weapons to zero, transforming it into blades of light that strike your enemies. Cannot be used if familiarity is less than 300. |
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Using them reduces the familiarity of your equipped weapon to zero, but raises both your Attack and Luck in return. Cannot be used if familiarity is less than 300. |
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Use them to temporarily negate all status effects. |
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Using them releases a shockwave that causes heavy Ki damage to enemies around you. |
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Creates a compact barrier that purges Yokai Realm pollution and enhances Ki recovery. |
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Using them will allow allies in range to gradually recover health |
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Using them gradually recovers your health |
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Using them raises your resistance to poison and paralysis |
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Using them raises your defence. |
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Using it neutralises a set amount of received damage. |
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Using them reduces your defence, but raises your attack. |
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When used, they increase the power of bare-handed attacks. |
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Using them causes Amrita to appear when your attacks hit. |
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Using them increases the multiplier for your Amrita gauge |
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Using them strengthens your compass and increases your detection capabilities |
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Using it makes it easier to find rare items. |
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Using it raises the amount of gold you obtain. |
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Using them greatly reduces your Ki recovery for a while, but then greatly boosts it once that effect has worn off. |
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Using them greatly reduces your close combat attack power, but greatly boosts your Ki damage |
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Using them gradually saps away your health, but greatly increases your close combat attack power. |
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Using them greatly lowers your defence, but grants immunity to staggering. |
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Using them conjures forth a Guardian Spirit to attack your foes. |
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Instantly transports you to the last shrine where you prayed. |
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Use them to force an enemy to perform a specific gesture. Only affects humans with weak mental resolve and hostile players. |
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Use them to summon numerous floating swords around you that damage enemies who touch them |
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Use them to unleash a burst of Ki around you that damages enemies. |