Kappa |
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Enemy Type | Yokai |
Weakness | OFF |
Resistances | OFF |
Immune | ?? |
Special Drop | ?? |
Kappa is an Enemy in Nioh.
Enemy Description
Kappa - "Kappa are diminutive yokai with green skin, a dish-like depression on their heads, and a turtle-like shell on their back. They generally lurk underwater, but they often emerge onto dry land as well. In the water Kappa are faster than fish, and they are known to commit evils like seizing children playing in rivers by the leg and dragging them under, or stealing the "shiri-kodama" soul from people's behinds and leaving them listless shells of their former self."
"Cowardly by nature, Kappa flee underwater at the first sign of danger. They are rumored to have a taste for cucumbers, and to wither and die if the water in the "dish" on their head dries up. Other legends say that a treasure lies concealed inside their shells and can be claimed if the Kappa is slain before it can escape."
Combat Information
- Blocking effective?
- Area Attacks?
- Ninjutsu tips
- 2 elemental projectiles are able to apply a debuff, so the confusion debuff is quite easy to apply, then you can hit Kappa with anything to make him go down, ready to receive a critical attack.
- Ki Tips
Notes & Trivia
- 河童(かっぱ): Kappa - "River Child". A type of Yokai from Japanese folklore, often having reptilian and amphibian looks and qualities. They are called by many derivative names and attributed good and bad qualities. They are blamed for michievious and evil deeds ranging from hiding people's clothes to drownings. Kappa are said to be capable of speak and in some depictions so polite, they may be defeated with a proper bowing gesture.
Kappa Locations & Drops
Example
Location | HP | KI | Drops |
Region / Mission | ?? | ?? | ?? |
Example
Location | HP | KI | Drops |
Region / Mission | ?? | ?? | ?? |
Example
Location | HP | KI | Drops |
Region / Mission | ?? | ?? | ?? |
Enemies |
Amrita Fiend ♦ Archer ♦ Armed Guard ♦ Biwa Boku-Boku ♦ Crossbowman ♦ Drowned ♦ Dweller ♦ Flying Bolt ♦ Giant Toad ♦ Hino-Enma ♦ Isuke the Brick ♦ Joro-gumo ♦ Karakasa Umbrella ♦ Lesser Umi-bozu ♦ Mudman ♦ Mujina ♦ Namahage ♦ Nurikabe ♦ Ogress ♦ One-eyed Imp ♦ One-Eyed Oni ♦ Oni-bi ♦ Onmyo Mage (Black) ♦ Onmyo Mage (White) ♦ Onryoki ♦ Onyudo ♦ Paper Enemy ♦ Raven Tengu ♦ Red Kappa ♦ Rogue ♦ Rokurokubi ♦ Sentinel ♦ Sentry ♦ Skeleton Warrior ♦ Snowclops ♦ Soldier ♦ Spider ♦ Umi-Bozu ♦ Warrior ♦ Wheel Monk ♦ Wheelmonk ♦ Yoki ♦ Yuki-Onna ♦ Zipangu |
- Anonymous
Best part to hit is the back. Break the shell crystals for some Amrita. Extra hits after its shell is broken will just give you tiny scraps of amrita. Head shots don't seem to do extra damage.
- Anonymous
You can chip at it with a dash attack even if it is still running. Just keep chasing then dash hit when u get close. If you are getting near a wall, best not to do this. When the kappa tries to jump over you; you can ground execute it when it lands or combo it if you mess that up. You need some stamina conservation for this. I recommend a cannon shot or a guardian spirit amulet as a surprise hit. Storm kunai is also great if it is running away. The aoe might get it
Can you bow to one and make it spill its water from the head?
- Anonymous
They have a nasty habit of running away and into the path of other yokai. Having them down without ammunition can be extremely frustrating. The easiest method I've found is to chase it to a cor then use high stance axe to counter it trying to jump over your head
- Anonymous
If this guy manages to break your ki and stuns you he literally will grab your nuts and steal some amrita. What a little troll!
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