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Hino-Enma

nioh-hino-enma-yokai
General Info
HP Amrita Location
?? ?? (Bottom of cave)
Deep in the Shadows
Defenses
Weak Resistant Immune
Lightning Wind/Para N/A

Hino-Enma is a Boss in Nioh. This is the third Boss that players will encounter. The player will have to face this yokai in order to proceed with the game.

Pronounced "HEE no En mah'". A yokai taking the form of a young woman. Deceives humans and drinks their blood. The name Hinoenma literally means "flying bad luck," and she is believed to cause all manner of troubles and misfortunes. She is believed to have been born from the angry soul of an innocent woman senselessly struck down in the heat of a battle.

Drinking the blood of men to replenish her life force and beauty, she hides her agreesion-and insanity. Her malevolence is well known enough that her name has been used as an idiom for misconduct since times of old. Obsession is a cruel mistress.

Enchants men to immobilize them, then sucks their blood and Ki life-force. The insidious part is that your mind may remain clear while your body freezes like a stone. When you face the Hinoenma, make sure to carry effective measures for paralysis.

 

Hino-Enma is a beautiful but deadly yokai that lures men to their demise. Slender, agile and sensual, her attacks are as accurate as they are swift and deadly. Without missing a step on her high shoes and fashionable umbrella, she may paralyze those looking upon her to drain their life force

Location

 

Possible Drops

 

Combat Information

  • Health: ??
  • Ki: ??
  • Hino-enma drops to the ground when she is out of ki. She can be hit with a final blow in this state but watch out for her grab!
  • Twilight: Y/N, different attacks?
  • Daiba-Washi is helpful in this fight,  can knock the boss down for some free hits.

 

Strategies

Video Strategy

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Strategy 1 (Melee)

She has 2 kinds of ranged attacks: projectile attacks with either spikes or a blast of wind, or a dash to you that slams you. Up close she has a combo attack, and landing hits builds your paralysis meter. Her ranged wind attack will paralyze you leaving you open for a one hit kill. It's important to dodge to the side when she initiates it. Ideally you want to stay relatively close to her, dodging away from her when she attacks. When she fails to land her combo, she is open for several hits. You may consider using the spear in this case for its increased range. Dodge away and wait for her to miss another combo, and close in to attack. Keep repeating this process. The key with her is reacting quickly, she is quite fast so try and anticipate her movements.

You may also considering leaving her at range and letting her come at you with her rush attack. Use low stance to have the quickest dodge and avoid the move, and switch stances to attack her up close, strafing and dodging her combo and attacking everytime she misses. Don't get too close to let her get you, so try a spear here for its range.

Strategy 2 (Kusarigama)

This strategy is built around the same principle as the first strategy of using a spear for a little more range, but with a little more complexity and ki management. The kusarigama's high stance heavy attack is a long range attack where you throw the weighted end at the enemy. It has more range than any other melee weapon and does solid damage. As soon as you throw the attack out, drop into low stance and start dodging. Low stance dodging uses less ki and is faster, allowing you to hop away with little delay or windup between steps. There are some other variables that can speed up the fight, but this basic strategy will carry you through.

To begin the fight, she will do a charge attack directly at you. Dodge to the side and start swinging. Either just use high stance strong attack or high stance light attack if you are confident in your position. After a few hits or one throw attack, drop to low stance and dodge back. This fight doesn't really have phases, so you have to watch for basically all of her attacks. For her taijutsu or umbrella attacks, just dodge back and perform a high stance strong attack followed by more dodging. If she winds up for her whirlwind kicks, spam dodge back and outdistance it, or dodge through the attack and attack her from behind. Do not be afraid to just sprint away if she is spamming a certain attack to reset your positioning or to move away from a wall, just be wary of her paralyzing magic attack. She screams right before she does this attack, so just listen and be ready to dodge a few times.

Once she has been hit a few times, she will start using aerial attacks to. This isn't a phase as she may do it only once or multiple times. She will use one of three attacks in the air. She will either throw out needs in a fan or throw her paralyzing magic attack out. The magic attack has the same audio cue, but either attack should just be dodged using low stance dodging. Her final attack is a diving attack. If you are under her, she will slam into the ground. Just block through this one as the area is extremely difficult to dodge out of. If you are further away, she will drop down and do her diving attack. Just like at the beginning, if you can dodge so that you are close to her when she finishes the animation, high stance light attack will hit her multiple times.

The major variables for this attack are how many times you can get the multi-hit kusarigama attack on her and her grapple attack. When she tries to grapple you she just lunges forward. If she hits you it does quite a bit of damage and heals her. If she misses, she is vulnerable to a full high stance light attack combo. This is your best chance to stagger her to the ground. Once she is on the ground, only get one full combo in before backing up. If you are too close she will do a faster grapple attack that can catch you from the ground.

In the end, don't be greedy. You never have to use more than the longer range attack and dodging if you aren't confident in your dodge positioning after she attacks. A few anti-paralytic needles wouldn't hurt either.

Strategy 3 (Ki damage)

This strategy requires the sword with the sword ki skill (L1+triangle) unlocked. Stay mobile in your low stance to dodge the paralysis waves she shoots at you. You'll know they're coming by her grunts. The key to this strategy and using the sword ki skill every time after you dodge her attack. Stay just outside of her 2-3 hit combo. Use 1 ki attack at a time and do not be greedy. When her ki is sapped, she will yell and drop to the ground. Switch to high stance on your sword or switch to your other weapon and hit her twice. If you are close to her body, she will get up and try to grab you. Back off and attack her while she recovers from her grab. She will regain ki but be sure to purify the area quickly so that she doesn't fully regenerate it. Back off and switch back to low stance and repeat this until she is dead.

Ranged Techniques

During the Hino-Enma's aerial phase she is highly vulnerable to projectile weapons and will have her stamina heavily drained if she is hit. When she is in her aerial phase, use of Shuriken and kunai will causehuge stamina damage and cause her to plummet. Long-ranged weapons such as bows and rifles can also be used, but should only be utilized if the player is confident in their reflexes. Handcannons are not recommended due to their slow setup. Also note that Kayaku-dama and other bomb type weapons are also not usable for this strategy.

Attacks

Hino-Enma has two attack phases. In the first phase, she will use attacks except her aerial attacks. In the second Phase, she will fly into the air and use a set of aerial attacks before using one of two attacks to exit her aerial phase. She can re-enter her aerial phase at any time and doesn't use any of them for a set number of times or use patterns.

Paralysis Wave Purple wave that induces paralysis and cannot be blocked, leaving you "frozen" in place and vulnerable to her next attack. It can be easily avoided by dodging at the last second, right after she casts it. Using equipment with paralysis resistance and carrying with you anti-paralytic needles it's also useful. She also uses this attack in the air phase.
Dive attack Diving attack performed to exit her aerial phase. The attack can be blocked but it drains a lot of your Ki, so it's best to avoid it. You should dodge to the sides, right after she gets closer to the ground. This attack can also be parried.
Shuriken Throw Attack used in the aerial phase. The safest way it's to block the attack, as it consumes little of your Ki and it's tricky to dodge.
Taijutsu combo Melee attack that goes from 2 to 3 hits, being the last hit a kick. She usually tries to bait you into attacking before she finishes the combo, leaving you vulnerable to her last hit. Wait for her to finish the combo before attacking.
Umbrella combo Similar to the previous attack.
Wingspin Spinning attack that creates a yokai field. The attack consists of 3 spins and it can be blocked. However, it consumes a lot of your Ki, so it's best to mantain an ideal distance to her, so you can avoid it.
Life Drain Draining attack that does moderate damage and recovers HP of the boss. The attack it's initiated with a little sprint and grabing motion and it's ALWAYS initiated after you exhaust all her Ki, so be careful to not stay too close to her.

 

Yokai Lore

飛縁魔: Hinoenma - "Flying Bond Demon". A yokai of Japanese Folklore who looks like a beautiful woman and seduces men in order to drink their blood or drain their life force. In some tales, she lures men away from their wives and then pushes them into despair and suicide. The name refers to the malignant feeling towards the bonds these demons destroy, in some cases being depicted as the ones responsible for the fall of clans and dynasties by their evil manipulations of the men in power.

In-Game description: Pronounced "HEE no EN mah." A yokai taking the form of a young woman. Deceives humans and drinks their blood. The name Hinoenma literally means "flying bad luck," and she is believed to cause all manner of troubles and misfortunes. She is believed to have been born from the angry soul of an innocent woman senselessly struck down in the heat of a battle.


Drinking the blood of men to replenish her life force and beauty, she hides her aggression—and insanity. Her malevolence is well enough known that her name has been used as an idiom for misconduct since times of old. Obsession is a cruel mistress.


Enchants men to immobilize them, then sucks their blood and Ki life—force. The insidious part is that your mind may remain clear while your body freezes like a stone. When you face the Hinoenma, make sure to carry effective measures for paralysis.

 

Notes & Trivia

  • Voice Actors, if any
  • Similarities to other titles
  • Bugs and glitches associated to this boss

 

Gallery

     

Bosses
|  Ashikaga Yoshiteru  | |  Date Shigezane  | |  Date Shigezane and Katakura Shigenaga  | |  Derrick the Executioner  | |  Gasha-dokuro  | |  Giant Toad  | |  Great Centipede  | |  Hattori Hanzo (Boss)  | |  Honda Tadakatsu (Boss)  | |  Hozoin Inei  | |  Hundred Eyes  | |  Ii Naomasa (Boss)  | |  Ishida Mitsunari (Boss)  | |  Joro-gumo  | |  Marume Nagayoshi  | |  Obsidian Samurai  | |  Oda Nobunaga  | |  Ogress  | |  Okatsu (Boss)  | |  Onryoki  | |  Otani Yoshitsugu  | |  Sakata Kintoki  | |  Shisenin Kosen  | |  Tachibana Muneshige and Honda Tadakatsu  | |  The Queens Eye  | |  Umi-Bozu  | |  White Tiger  | |  Yagyu Sekishusai  | |  Yamata-No-Orochi  | |  Yoshitsugu Otani  | |  Yuki-Onna  | |  Yuki-onna and Oda Nabunaga  |



    • Anonymous

      12 Nov 2017 16:34  

      If you are having troubles with the controls, this is the perfect fight to train them. Is constantly dash, dodge, attack when you see an attack window, and use ki pulses to recover.

      • 12 Nov 2017 06:53  

        Wear VS. Paralysis armor, use lightning talisman, VS. Paralysis omamori charms (if you own it), low stance spear, when 1/3 health left, use living weapon

        • Anonymous

          05 Aug 2017 16:06  

          I think the best advice when fighting her would be: this is not Bloodborne, you can run while you target someone. Don't dodge, run away from her and keep medium distance you can quickly cover. If you start to run away when she attacks and towards her to do 1-2 hits once she misses, this fight becomes as easy as killing an ordinary skeleton. Also, don't dodge her projectiles/dive move, run in a circle around her, it allows to avoid them completely, even kunai. The key to winning this fight is to constantly move back and forth. After dying 20 times trying to play like Bloodborne, I finally realized my mistake and killed her without taking a single hit.

          • Anonymous

            08 Mar 2017 15:47  

            Got some general tips for those interested in a safer way to beat her.
            Stay around 1 roll distance away at all times.
            ~ Whenever she goes for her Paralysis Wave, she will give an audio clue. Dodge in middle or low stance (double tap dodge to be sure but once you get the timing, a singe dodge is all it takes) when the audio clue is over. After doing it once, you should get a better idea of the timing. After the Wave, you can always close the distance by dodging towards her once and followup with an attack (mid of low stance) or simply dash and strike. All weapons but the Axe can get 2 free, safe hits (the kusa low stance combo is not safe unless you know exactly when to stop). The axe gets 1. Dodge back once afterwards.
            ~ If she run towards you, she will either do the combo, umbrella combo, Wingspin combo or grab. whatever the case, dash away and left or right and wait to see what she does.
            ~ If she uses her normal combo, stay just out of range to see if she will do the final attack (a downwards kick). If she does, you can get a full spear, sword or duals heavy combo, 2 heavy attacks with the axe or 2 heavy hits withe kusarigama (low stance is a bit tricky here again, for me at least). If she doesn't you can still get 2 free quick hits on her (or one with the axe) before backing off.
            If she does the umbrella combo, wait for a final blow where she puts the umbrella in front of her. Beware cause she can do that final move at any time after the combo is over so if she doesn't perform it, you take a chance by attacking. The umbrella causes paralysis too. Sometimes she likes to start the combo with this move, then attack twice and sometimes finish with it again. Generally it is not safe to attack her when she uses the umbrella (who would think umbrellas could be this dangerous?) cause at the first encounter, generally her two hits will stun and she will finish you off with the grab. Later, with proper paralysis resistances, it is somewhat safer.
            ~ Her Dive Attack (she can do it on the ground as well, the wiki is wrong there...) has her pull a backflip before charging. It is slower than it looks so wait for her to actually start flying at you before dodging. You can also block this one if it gives you trouble and you'll take no dmg (it may take away all ki, but you will recover before she does). If you dodge it, you can get 3 (or 4 if you feel you've got her timing right) safe hits with the sword, duals or spear but only 2 with the axe and 3 with the kusarigama.
            ~ If she does the Wingspin, either keep dashing away or, if you weren't already, backstep once, wait a second and back dash again. You can then attack her for a full heavy combo with all weapons but the axe (give her 2 only if you wanna be safe).
            ~ If she tries the grab, keep moving and it will miss (the reach is not good and it is rather slow) then attack till you see her putting her tongue(s?) back in the mouth before backing off again.
            ~ When she goes up, always hold block and wait. She will either give the audio cue for the Paralysis Wave or throw her shuriken.
            Dodge the wave as you would if she was on the ground and simply block the shuriken (she throws 2 times, 3 shuriken each). If you have projectiles like kunai or shuriken (or can quickscope her like a badass) one or two hits will be enough to knock her down but if you want to play safe, you can wait for her to come down on her own. She comes down in two ways. Either a normal Dive attack (deal with it like you would a ground Dive attack) or a special variation if you are closer where she will stomp the ground and pollute the area around her, then do a backflip and get into position. You can attack once or twice here bu the recovery from this one seems faster than the normal Dive Attack (it doesn't look like it but I've been having trouble safely landing a combo on her after this one).
            ~ Whenever she falls down, beware. Don not pull more than one combo on her cause she likes to wake up with a stronger version of her grab.

            Hope this helps.

            • Anonymous

              07 Mar 2017 08:18  

              It is very simple, when she dives (first attack of the fight) roll to left, then attack her and roll back. When she does waves, roll to left to dodge after you hear her *grunt* sound. When she does anything melee, don't go in for the hit it's a trap. Except when she does the wing melee attacks, you can safely get few hits after her moveset.

              When she goes aerial, same thing, dodge everything to the left and for shuriken you can just keep running to left no dodge needed and avoid all shuriken throws. When she ends the aerial she does another dive, dodge and get in hits.

              Rinse and repeat. I did this boss, second try without getting hit more than one time and that was when she was aerial I didn't know what to expect.

              And I used low stance for all my hits and rolling never actually changing stance.

              • Anonymous

                06 Mar 2017 20:02  

                Fun fact: if you throw a kunai/shuriken at her while she's in the air you can easily make her fall down and get some free hits. Also, using Paralysis Charms (recommend two) makes the paralysis effect wear off a lot faster, sometimes negating it entirely.

                • 27 Feb 2017 23:17  

                  I tried her last night and was killed immediately. Can someone suggest a level to be able to take her down without loosing 50% HP each time she hits you.

                  • Anonymous

                    22 Feb 2017 02:32  

                    I have found that fire also works well against her. Bombs and fire talismans are what I used for most of the fight.

                    • Anonymous

                      14 Feb 2017 19:32  

                      Single best, crazy easy approach is to use Windstream technique with Dual Swords in High Stance. Nutso easy.

                      • Anonymous

                        12 Feb 2017 21:21  

                        honestly don't know how anyone can beat this boss. i'm 15 tries in and keep getting killed within seconds of starting the fight. learning to dodge her is next to *****ing impossible for me apparently

                        • Anonymous

                          11 Feb 2017 04:32  

                          I recieved a smithing text for a special helm after unlocking all of the lore for this boss, idk why, but I didn't get anything from unlocking all of Onryoki's lore.

                          • Anonymous

                            09 Feb 2017 00:28  

                            Is anyone else having trouble unlocking extra "lore" for her? I've beater her 3 times now, and I haven't unlocked the part which requires you to beat her 2x times

                            • Anonymous

                              08 Feb 2017 07:16  

                              PROTIP: The Archer Set that you can find in various places throughout the caverns has high paralysis resistance. Her attacks will still hurt, but they'll rarely actually paralyze you. If you have the Ogress Mask, use that too, as it's great against paralysis. If you can't find all the pieces of it, it sometimes drops from the Oni and One-Eyed Oni near the Shrine. Wearing this will make this fight MUCH less frustrating.

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